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[HL2] Spatial mapping mesh is not created when Unity Splash Screen is di...
How to reproduce:1. Open the attached project "MRTKTesting.zip"2. Open Edit>Project Settings...3. Disable Splash Screen (Player&g... Read more
[Ubuntu 20.04] DllNotFoundException: UnityOpenXR assembly error when ent...
Reproduction steps:1. Create a new VR Template project2. Enter Play Mode Expected result: There are no errorsActual result: "DllNotF... Read more
[macOS] "Oculus Integration" plugins dialog prompt has missing informati...
Reproduction steps:1. Create a new project2. Open Window > Package Manager3. Import the "Oculus Integration" package from Asset S... Read more
IUnityGraphicsVulkan::InterceptInitialization() stops working after Open...
Reproduction steps:1. Open the user's attached project "AndroidVulkanInterceptInitializationRepro.zip"2. Make sure OpenXR is uninsta... Read more
[Android][OpenXR] Including OpenXR in an Android AAB split build causes ...
Reproduction steps:1. Open the attached user's project "OpenXR AAB Test.zip"2. Make sure that Build App Bundle is enabled in Build S... Read more
[M1] Unity crashes when importing the "Oculus Integration" asset
Reproduction steps:1. Create and open a new Unity project2. Open Window > Package Manager > My Assets3. Download and Import th... Read more
ARFoundation.ARPlane memory leak of boundary NativeArray when using Holo...
How to reproduce:1. Open the attached project "Sample.zip"2. Open Assets/ARRaycast/ARRaycast.unity3. Enable Holographic Remoting for... Read more
"ObjectDisposedException: Cannot access a disposed object." error thrown...
How to reproduce:1. Open the attached project "Sample.zip"2. Open Assets/ARRaycast/ARRaycast.unity3. Enable Holographic Remoting for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used