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0
votes
By Design

[OpenGL][Windows x86] OpenGL Builds crash on Windows 7 32-bit with Intel...

OpenGL

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Jul 27, 2017

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Version/s: 5.5.4f1

Empty Windows x86 Builds with Auto Graphics API for Windows set to OpenGLES2 or OpenGLES3 crashes on Windows 7 32-bit computers with... Read more

0
votes
Fixed

Player crashes when pressing Alt-F4 on full screen mode when it is build...

OpenGL

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Jun 20, 2017

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Version/s: 5.5.4p1

Player crashes when pressing Alt-F4 on full screen mode when it is build using OpenGLCore Steps to reproduce: 1. Open attached proj... Read more

0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

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Feb 27, 2017

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Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more

0
votes
Fixed

Crash in InitWGL when opening project with -force-opengl command

OpenGL

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Mar 07, 2017

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Version/s: 5.5.2p1

To reproduce: 1. Run Unity with -force-opengl commad 2. Create new or open attached project 3. Unity crashes Reproducible: 5.5.0p... Read more

0
votes
Won't Fix

[Windows][AMD-only] Massive memory leak when OpenGL is set as the defaul...

OpenGL

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Apr 15, 2016

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Version/s: 5.5.0a1

Memory leak when OpenGLCore, GLES3 or GLES2 is set as the default graphics API in Windows. Repro steps: 1. Open EmptyScene from att... Read more

0
votes
Fixed

[PlayerSettings] OpenGL context (DEADDEADDEADDEAD) assertion appears aft...

OpenGL

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Aug 19, 2016

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Version/s: 5.5.0a6

Steps to repro: 1. Open Unity; 2. Create new project; 3. Go to PlayerSettings (Edit -> Project Settings -> Player); 4. In the Inspe... Read more

0
votes
Won't Fix

[GLCore/Windows] Object wireframe wider than DirectX

OpenGL

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Mar 09, 2016

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Version/s: 5.5.0a1

Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene" 2) Switch graphics AP... Read more

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