Search Issue Tracker
[OpenGL][Windows x86] OpenGL Builds crash on Windows 7 32-bit with Intel...
Empty Windows x86 Builds with Auto Graphics API for Windows set to OpenGLES2 or OpenGLES3 crashes on Windows 7 32-bit computers with... Read more
Player crashes when pressing Alt-F4 on full screen mode when it is build...
Player crashes when pressing Alt-F4 on full screen mode when it is build using OpenGLCore Steps to reproduce: 1. Open attached proj... Read more
[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...
VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more
Crash in InitWGL when opening project with -force-opengl command
To reproduce: 1. Run Unity with -force-opengl commad 2. Create new or open attached project 3. Unity crashes Reproducible: 5.5.0p... Read more
[Windows][AMD-only] Massive memory leak when OpenGL is set as the defaul...
Memory leak when OpenGLCore, GLES3 or GLES2 is set as the default graphics API in Windows. Repro steps: 1. Open EmptyScene from att... Read more
[PlayerSettings] OpenGL context (DEADDEADDEADDEAD) assertion appears aft...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Go to PlayerSettings (Edit -> Project Settings -> Player); 4. In the Inspe... Read more
[GLCore/Windows] Object wireframe wider than DirectX
Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene" 2) Switch graphics AP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Toolkit] ScrollView scroll offset gets reset to 0 when resetting DisplayStyle from Flex to None to Flex
- Model previews do not update when navigating the "Import Unity Package" window using the arrow keys
- [Windows] Hold on is being shown after switching platform and only disappears after hovering on the window
- Editor hangs on Domain Reload when there is recursion in SerializeReference class structure
- Crash on D3D12 when entering Play Mode in High Definition 3D Core project's Environment scene