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1
votes
Won't Fix

Static Batching is inconsistent with the Editor when used in Player Build

Graphics - LowLevel

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Nov 05, 2021

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Version/s: 2020.3, 2020.3.19f1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the text... Read more

0
votes
Won't Fix

Static batching does not batch objects when trying to batch plane with a...

Graphics - LowLevel

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Sep 23, 2021

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Version/s: 2020.3.10f1, 2021.1.18f1, 2021.2.0a3, 2022.1

How to reproduce: 1. Open the attached project '1367922.zip' 2. Open 'SampleScene' Scene 3. Enter Play mode 4. Observe the 'Batches'... Read more

0
votes
Fixed

Graphics.DrawProceduralIndirect method doesn't have an override with Gra...

Graphics - LowLevel

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Oct 13, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b12, 2022.1

How to reproduce: 1. Open the attached "case_1372936" project 2. Observe the Console log Expected result: No error is thrown Actual... Read more

0
votes
By Design

SetConstantBuffer resets to default when reimporting the script in the P...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more

0
votes
By Design

Color transformation values behaves differently after performing arithme...

Graphics - LowLevel

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Sep 28, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce it: 1. Open the attached project "New Unity Project (5).zip" 2. Load the "SampleScene" 3. Enter the Play Mode 4. Ob... Read more

0
votes
Fixed

Compute Buffer errors in the Player.log when building project with Verte...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2020.2.0b2, 2020.3, 2020.3.17f1, 2021.1, 2021.1.0a1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "1074438-IvalidStride.zip" 2. Open the "SampleScene" Scene 3. Set Vertex Compressio... Read more

0
votes
Duplicate

Editor crashes when selecting objects in the Scene View

Graphics - LowLevel

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Aug 27, 2021

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Version/s: 2021.2.0a21, 2021.2.0b9, 2022.1

Reproduction steps: 1. Open the attached project "PSCrash.zip" 2. Open the "SampleScene" Scene 3. Select the "transform" Game Object... Read more

0
votes
Fixed

[HDRP] Probuilder mesh's texture disappears after enabling Path Tracing

Graphics - LowLevel

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Jul 08, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b1, 2022.1

How to reproduce: 1. Open the user's attached "ProBuilderTexturesNotAppearingInPathTracing.zip" project 2. Open the "PathTracingText... Read more

0
votes
Fixed

SRPBatcher not increasing CBuffer size when material shader is changed

Graphics - LowLevel

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Jul 26, 2021

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Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip") 2. Open the "Main" Scene: Ass... Read more

2
votes
Won't Fix

Only the first submesh is drawn when using DrawMeshInstancedIndirect method

Graphics - LowLevel

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Jul 12, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b3, 2022.1

Reproduction steps: 1. Open the attached project ("MeshInstancedTest.zip") 2. Enter the Play-Mode Expected result: When using DrawM... Read more

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