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[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...
How to reproduce:1. Open the attached project "UIDoubleDrawCalls.zip"2. Build and Run a Development Build to a mobile device3. Navig... Read more
(Frame Debugger) Clear events constantly appear and disappear
How to reproduce:1. Open up URP's GraphicsTestProject_Foundation2. Open scene: 012_PBS_EnvironmentBRDF_Spheres3. Enable the Frame De... Read more
[FrameDebugger] VFX compute events flickers
Steps:1. Create a HDRP template project2. Open SampleScene3. Enable FrameDebugger4. Select the VFX events and they flickers Reproduc... Read more
Frame Debugger shows different number of Draw Calls when compared to one...
Reproduction steps:1. Open the attached project "1127156.zip" and load Scene "SampleScene"2. Open the Frame Debugger window (Window ... Read more
[FrameDebugger] "Draw Mesh (instanced)" not shown in Frame Debbuger when...
Reproduction steps:1. Open the attached user's Unity project "ParticleGPUInstancing.zip"2. Go to File > Build Settings and select... Read more
[FrameDebugger] shows the wrong texture
How to reproduce:1. Open project "TEST 2.zip"2. Open the FALCON_INTER scene3. Open the frame debugger4. Observe the unity_Lightmap t... Read more
[Frame Debugger][Mobile] Constantly refreshes when making a UI update fo...
Reproduction steps:1. Open the attached Unity project "FrameDebuggerIssue.zip"2. Navigate to Assets > Scenes folder and open "Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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