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[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...
How to reproduce:1. Open the attached project "1270731.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Look around in the Game ... Read more
Occlusion culling not working on Shadow casters when Shadows are behind ...
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene3. Press Play4. Enable the Stats Expected result: O... Read more
[Graphics] LOD assets at certain angles get incorrectly culled when usin...
Reproduction steps:1. Open the project in "OcclusionTest.zip"2. Open TerrainExample scene3. Have Game window visible and move the ca... Read more
CPU/GPU utilization goes up to 10-40% when Occlusion Culling window is o...
How to reproduce:1. Open attached project "EditorGpuUtilization.zip"2. Look at the GPU/CPU utilization in the Task Manager3. Open Oc... Read more
Worldspace canvas is not visible under occlusion culling
Reproduction steps:1. Download and open the attached "My project.zip" project2. In the Hierarchy window, select the "Main Camera" ca... Read more
Assert is thrown when Camera.fieldOfView is set to NaN and a Mesh is in ...
Reproduction steps:1. Open the attached project "Case_1389626" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console ... Read more
Culling Dynamic Objects takes significantly longer in 2019.4 and above c...
Reproduction steps:1. Open project "BattleState-CullingTest2018.zip"2. Open Build Settings window from File > Build Settings3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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