Search Issue Tracker
0
votes
Fixed
Culling Dynamic Objects takes significantly longer in 2019.4 and above c...
Reproduction steps: 1. Open project "BattleState-CullingTest2018.zip" 2. Open Build Settings window from File > Build Settings 3. En... Read more
3
votes
Active
Assert is thrown when Camera.fieldOfView is set to NaN and a Mesh is in ...
Reproduction steps: 1. Open the attached project "Case_1389626" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Conso... Read more
1
votes
Won't Fix
Worldspace canvas is not visible under occlusion culling
Reproduction steps: 1. Download and open the attached "My project.zip" project 2. In the Hierarchy window, select the "Main Camera" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains