Search Issue Tracker

Active

Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X

Votes

0

Found in

2021.3.40f1

2022.3.38f1

6000.0.11f1

7000.0.0a1

Issue ID

UUM-75922

Regression

No

World Space Canvas UI elements do not display reflections from Reflection Probes when using the 3D Built-in or the Universal Render Pipeline

--

-

Reproduction steps:
1. Open the attached “IN-78881 Canvas UI Reflection Probe Bug.zip“ project (the link is in the internal comments)
2. Open the “SampleScene”
3. Observe the Game view

Expected result: Both the “Raw Image” GameObject (right) and the “Quad” GameObject (left) have a Skybox-like reflection
Actual result: The “Raw Image” GameObject appears black

Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- Reproducible in a new project
- Reproducible in the Player
- Not reproducible with the “3D (HDRP)” Project Template (Project Templates tested: “3D” (Built-in), “3D (URP)” and “3D (HDRP)”)
- All Graphics APIs available for Windows reproduce the issue
- The World Space Canvas UI elements do display Specular Highlights and Environment Reflections set in the Lighting window but not the reflections from Reflection Probes
- The UI element used in the reproduction project is a Raw Image but all other UI elements exhibit the same behaviour with reflections
- To be able to see the reproduced issue in a new project more clearly, make sure to set the “Source” property to “Custom” and keep the “Cubemap” property set to “None (Texture)” in the Lighting window > Environment tab > Environment Reflections. This will disable the Skybox reflection provided by the Lighting settings

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.