Search Issue Tracker
Fixed
Fixed in 6000.4.0a1
Votes
0
Found in
2022.3.38f1
6000.0.56f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-75922
Regression
No
World Space Canvas UI elements do not display reflections from Reflection Probes when using the 3D Built-in or the Universal Render Pipeline
Reproduction steps:
1. Open the attached “IN-78881 Canvas UI Reflection Probe Bug.zip“ project (the link is in the internal comments)
2. Open the “SampleScene”
3. Observe the Game view
Expected result: Both the “Raw Image” GameObject (right) and the “Quad” GameObject (left) have a Skybox-like reflection
Actual result: The “Raw Image” GameObject appears black
Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible in a new project
- Reproducible in the Player
- Not reproducible with the “3D (HDRP)” Project Template (Project Templates tested: “3D” (Built-in), “3D (URP)” and “3D (HDRP)”)
- All Graphics APIs available for Windows reproduce the issue
- The World Space Canvas UI elements do display Specular Highlights and Environment Reflections set in the Lighting window but not the reflections from Reflection Probes
- The UI element used in the reproduction project is a Raw Image but all other UI elements exhibit the same behaviour with reflections
- To be able to see the reproduced issue in a new project more clearly, make sure to set the “Source” property to “Custom” and keep the “Cubemap” property set to “None (Texture)” in the Lighting window > Environment tab > Environment Reflections. This will disable the Skybox reflection provided by the Lighting settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment