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Fixed
Fixed in 6000.4.0a1
Votes
0
Found in
2022.3.38f1
6000.0.56f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-75922
Regression
No
World Space Canvas UI elements do not display reflections from Reflection Probes when using the 3D Built-in or the Universal Render Pipeline
Reproduction steps:
1. Open the attached “IN-78881 Canvas UI Reflection Probe Bug.zip“ project (the link is in the internal comments)
2. Open the “SampleScene”
3. Observe the Game view
Expected result: Both the “Raw Image” GameObject (right) and the “Quad” GameObject (left) have a Skybox-like reflection
Actual result: The “Raw Image” GameObject appears black
Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Reproducible in a new project
- Reproducible in the Player
- Not reproducible with the “3D (HDRP)” Project Template (Project Templates tested: “3D” (Built-in), “3D (URP)” and “3D (HDRP)”)
- All Graphics APIs available for Windows reproduce the issue
- The World Space Canvas UI elements do display Specular Highlights and Environment Reflections set in the Lighting window but not the reflections from Reflection Probes
- The UI element used in the reproduction project is a Raw Image but all other UI elements exhibit the same behaviour with reflections
- To be able to see the reproduced issue in a new project more clearly, make sure to set the “Source” property to “Custom” and keep the “Cubemap” property set to “None (Texture)” in the Lighting window > Environment tab > Environment Reflections. This will disable the Skybox reflection provided by the Lighting settings
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