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Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
5
Found in
2018.3.0a9
2018.3.0f1
Issue ID
1107874
Regression
Yes
[Windows] Unity Remote 5 doesn't work on iOS because the x86_64 folder is missing from PlaybackEngines\iOSSupport
To reproduce:
1. Start Unity and open and create a New Project
2. Connect iPhone to your machine and start Unity Remote 5 app
3. Press Edit > Project Settings... and select Editor tab
4. In Unity Remote area set Device to Any iOS Device
5. Observe that Console prints Errors:
EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)
Could not start remote support for device: EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)
Notes:
- This issue appears only on Windows
- This issue does not appear macOS
- Workaround: Copy the x86_64 folder from my Unity 2018.2.20f1 folder, paste it to Unity 2018.3.* folder and the issue will vanish
Reproduced on Unity 2018.3.0a9, 2018.3.1f1 and 2019.1.0a12
Not reproduced on Unity 2018.2.20f1 and 2018.3.0a8
Regression on Unity 2018.3.0a9
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dukekamono
Dec 20, 2018 05:40
Where is the x86_64 folder located?
pwalders
Dec 11, 2018 15:35
Confirmed this fixes the issue. I used Unity 2017.2.5.f1 x86_64 folder for 2018 3.0f1 and indeed, the problem vanished. Make sure you have iTunes running