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Fixed in 2018.2.X

Fixed in 2017.3.X, 2018.1.X



Found in


Issue ID




[WebGl][Tilemap] Tilemap.SetTile does not set the tile on WebGl build



Steps to reproduce:
1. Open user attached project
2. Play the scene notice that the tile generated by code appears
3. Make a WebGL build and run it
4. Notice that the tile generated by code does not appear

Expected result: setting tiles through code should work on WebGL builds

Reproduced in: 2018.1.0a3, 2017.3.0b8, 2017.2.0p1, 2017.2.0b1

Does not reproduce on Windows & OSX
Tested in: Chrome 61.0, Firefox 56.0

Comments (26)

  1. joselcollin

    Jul 26, 2021 10:18

  2. ussbabe

    May 30, 2021 19:36

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  6. legitworkjobs

    Sep 22, 2020 07:23

    I filed a new bug of this issue for iOS platform, likely the cause is same.

  7. patseo

    Aug 22, 2020 01:24

  8. mercygaleria

    Jul 28, 2020 09:29;u=245304;u=19154;u=556429;;u=245305;;u=19155;u=556432;;u=556433;u=245302;;u=556434,,,,

  9. internationalfish

    Apr 11, 2018 03:52

    Confirmed this in Debain 9 and Windows 10 building for WebGL. Android builds do not exhibit the issue. Pretty extraordinary oversight for such a highly touted feature... also hoping to see a fix or a workaround for this soon.

  10. soulinhki

    Mar 08, 2018 07:42

    I filed a new bug of this issue for iOS platform, likely the cause is same.


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