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Fixed in 2018.2

Fixed in 2017.3, 2018.1

Votes

15

Found in

2017.2.0f3

Issue ID

965608

Regression

No

[WebGl][Tilemap] Tilemap.SetTile does not set the tile on WebGl build

WebGL

-

Steps to reproduce:
1. Open user attached project
2. Play the scene notice that the tile generated by code appears
3. Make a WebGL build and run it
4. Notice that the tile generated by code does not appear

Expected result: setting tiles through code should work on WebGL builds

Reproduced in: 2018.1.0a3, 2017.3.0b8, 2017.2.0p1, 2017.2.0b1

Does not reproduce on Windows & OSX
Tested in: Chrome 61.0, Firefox 56.0

Comments (24)

  1. 344938084e3fc79db83e800efff18c8a?d=mm

    Jay-Pavlina

    Jan 01, 2018 22:03

    Does anyone know a workaround for this? Severity 3 supposedly means a workaround is possible but I can't find one.

  2. 03b5422b519c51eb98f03f25678712d8?d=mm

    azuredown

    Dec 23, 2017 04:01

    This is also happening on iOS builds for me. Is it the same issue?

  3. 6e3a85d3ac81e69a88388912e166de7d?d=mm

    wbwelcomeback

    Dec 09, 2017 05:25

    I can confirm that it reproduces on MacOS (High Sierra).

  4. 344938084e3fc79db83e800efff18c8a?d=mm

    Jay-Pavlina

    Nov 26, 2017 05:45

    The same thing is happening to me. It's a critical bug because it makes the tilemap unusable in WebGL.

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