Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
12
Found in
5.4.0b14
Issue ID
788105
Regression
No
[VR] Unable to disable tracking for a VR camera
At the moment it is not possible to disable positional and/or rotational tracking for any given VR camera. This can lead to issues when there are multiple VR cameras that need to function in different world-scales.
Reproduction Steps:
1. Run the reproduction project for VR
2. Move your head around
3. Note that the skybox camera setup in this scene moves at a vastly different scale, because it's having positional tracking applied
Workaround:
Select the object "Camera Parent" and set the transform scale to 0,0,0 -this will result in the camera in the skybox having tracked data applied at a scale of 0.
Expected Result:
Users should be able to either pick and choose between the following tracking modes on a per-camera basis:
* Positional & Rotational
* Positional Only
* Rotational Only
or alternatively have a scale control value, defaulted at 1, so that users can adjust the scale of the positional tracking being applied (setting it to 0 to turn off any positional tracking).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
nemesis92
Jun 09, 2017 16:09
Still unable to disable Head tracking with Unity v5.6.1f1, Oculus Utilities v1.14.0, OVRPlugin v1.13.0, SDK v1.15.0.
Section-One
Apr 04, 2017 15:57
disabling positional tracking seems to be available now:
https://docs.unity3d.com/ScriptReference/VR.InputTracking.html
nimeia
Mar 22, 2017 06:56
I need this function for the next vr project, just don't understand why the unity developer didn't consider it. It's a very very very usually function.