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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

12

Found in

5.4.0b14

Issue ID

788105

Regression

No

[VR] Unable to disable tracking for a VR camera

VR

-

At the moment it is not possible to disable positional and/or rotational tracking for any given VR camera. This can lead to issues when there are multiple VR cameras that need to function in different world-scales.

Reproduction Steps:
1. Run the reproduction project for VR
2. Move your head around
3. Note that the skybox camera setup in this scene moves at a vastly different scale, because it's having positional tracking applied

Workaround:
Select the object "Camera Parent" and set the transform scale to 0,0,0 -this will result in the camera in the skybox having tracked data applied at a scale of 0.

Expected Result:
Users should be able to either pick and choose between the following tracking modes on a per-camera basis:
* Positional & Rotational
* Positional Only
* Rotational Only

or alternatively have a scale control value, defaulted at 1, so that users can adjust the scale of the positional tracking being applied (setting it to 0 to turn off any positional tracking).

Comments (3)

  1. nemesis92

    Jun 09, 2017 16:09

    Still unable to disable Head tracking with Unity v5.6.1f1, Oculus Utilities v1.14.0, OVRPlugin v1.13.0, SDK v1.15.0.

  2. Section-One

    Apr 04, 2017 15:57

    disabling positional tracking seems to be available now:

    https://docs.unity3d.com/ScriptReference/VR.InputTracking.html

  3. nimeia

    Mar 22, 2017 06:56

    I need this function for the next vr project, just don't understand why the unity developer didn't consider it. It's a very very very usually function.

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