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Fixed in 2019.2

Duplicate in 2018.3

Fixed in 2018.3, 2019.1

Votes

75

Found in

2017.4.0f1

2018.3.0a1

2018.3.0f2

2019.1.0a1

Issue ID

1112790

Regression

No

[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10minutes if the Unity Player isn't focused on

XR

-

Steps to reproduce:

1. Create a new project
2. Enable VR
3. Build for standalone with "Development Build" and "Auto-Connect Profiler"
4. Run the build with an HMD attached
5. Open the profiler window
6. Make sure it is connected to the player
7. Leave the player running while unfocused for at least 20 minutes

Result: CPU usage spikes start occurring, player becomes laggy and continues to become worse as time goes on

Reproduced on 2017.4.0f1, 2017.4.17f1 2018.3.1f1, 2019.1.0a13

  1. Response avatar

    Resolution Note (fix version 2019.2):

    Fixed in 2018.3.10f1

Comments (31)

  1. 103bfd00464041cc3415de0f801e16bb?d=mm

    t-kuhn

    Jan 08, 2019 06:28

    Please fix this!

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