Search Issue Tracker
Fixed in 2019.2.X
Duplicate in 2018.3.X
Fixed in 2018.3.X, 2019.1.X
Votes
75
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1112790
Regression
No
[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10minutes if the Unity Player isn't focused on
Steps to reproduce:
1. Create a new project
2. Enable VR
3. Build for standalone with "Development Build" and "Auto-Connect Profiler"
4. Run the build with an HMD attached
5. Open the profiler window
6. Make sure it is connected to the player
7. Leave the player running while unfocused for at least 20 minutes
Result: CPU usage spikes start occurring, player becomes laggy and continues to become worse as time goes on
Reproduced on 2017.4.0f1, 2017.4.17f1 2018.3.1f1, 2019.1.0a13
Comments (32)
-
il-m-sato
Jan 08, 2019 06:38
Please fix this!
-
t-kuhn
Jan 08, 2019 06:28
Please fix this!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Stencil WriteMask is null when using deferred pipeline
- Package names and version are cut off and the column cannot be resized when the Package Manger window has low width
- [HDRP] "AssertionException" errors are thrown and Scene is corrupted when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
- UI scaling showing inconsistent values and displaying warning when using multiple monitors with different scales set in Windows
- Scene View flickers when the Game View Tab is docked next to the Scene View Tab and graphics API is set to Direct3D11
Resolution Note (fix version 2019.2):
Fixed in 2018.3.10f1