Search Issue Tracker
Fixed in 2019.2.X
Duplicate in 2018.3.X
Fixed in 2018.3.X, 2019.1.X
Votes
75
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1112790
Regression
No
[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10minutes if the Unity Player isn't focused on
Steps to reproduce:
1. Create a new project
2. Enable VR
3. Build for standalone with "Development Build" and "Auto-Connect Profiler"
4. Run the build with an HMD attached
5. Open the profiler window
6. Make sure it is connected to the player
7. Leave the player running while unfocused for at least 20 minutes
Result: CPU usage spikes start occurring, player becomes laggy and continues to become worse as time goes on
Reproduced on 2017.4.0f1, 2017.4.17f1 2018.3.1f1, 2019.1.0a13
-
BAaoo
Feb 15, 2019 13:49
we will lose millions if this doesn't get fixed next week. ;(
-
nik-arthur
Feb 15, 2019 13:45
I've also replicated the issue from 2018.2.0 onwards, independent of Oculus or SteamVR HMD's.
Fix urgently needed, as we tend to run without exe focus often as well!
-
mindq
Jan 29, 2019 13:27
I'm experiencing this issue too. Please fix. :)
-
jinhaifeng
Jan 28, 2019 18:26
also encountering this issue in 2018.2.14f1
-
GCCooper
Jan 25, 2019 20:33
I was unable to reproduce this in 2018.1.1 and 2018.1.9, but did reproduce in 2018.2.0, so it seems like it was introduced in 2018.2
-
sophiared
Jan 23, 2019 06:16
Most of the system may not support the upgraded version as these may not compatible with the system version. To resolve these issues may contact with https://errorcode0x.com/fix-windows-10-freezing-on-startup/ that will guide them to overcome these situations.
-
GCCooper
Jan 19, 2019 09:05
I am also getting this problem, setting executable focus back to our app eliminates the lag but it is not a good solution.
-
tom_fv
Jan 17, 2019 12:36
This is a bad bug for our kind of application (Enterprise VR where we often have a VR client and a normal client with GUI running on the same PC, so the VR client isn't focused.
We have found these repro steps also happen in 2018.3.2f1 and 2018.2.19f1
Hope it gets fixed soon
-
cemllyrios
Jan 09, 2019 10:37
<removed>
-
nobuh_
Jan 08, 2019 07:52
This problem must be a show stopper for some kind of games.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Resolution Note (fix version 2019.2):
Fixed in 2018.3.10f1