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Fixed in 2019.2.X
Duplicate in 2018.3.X
Fixed in 2018.3.X, 2019.1.X
Votes
75
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1112790
Regression
No
[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10minutes if the Unity Player isn't focused on
Steps to reproduce:
1. Create a new project
2. Enable VR
3. Build for standalone with "Development Build" and "Auto-Connect Profiler"
4. Run the build with an HMD attached
5. Open the profiler window
6. Make sure it is connected to the player
7. Leave the player running while unfocused for at least 20 minutes
Result: CPU usage spikes start occurring, player becomes laggy and continues to become worse as time goes on
Reproduced on 2017.4.0f1, 2017.4.17f1 2018.3.1f1, 2019.1.0a13
Comments (32)
-
jinhaifeng
Jan 28, 2019 18:26
also encountering this issue in 2018.2.14f1
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GCCooper
Jan 25, 2019 20:33
I was unable to reproduce this in 2018.1.1 and 2018.1.9, but did reproduce in 2018.2.0, so it seems like it was introduced in 2018.2
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GCCooper
Jan 19, 2019 09:05
I am also getting this problem, setting executable focus back to our app eliminates the lag but it is not a good solution.
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tom_fv
Jan 17, 2019 12:36
This is a bad bug for our kind of application (Enterprise VR where we often have a VR client and a normal client with GUI running on the same PC, so the VR client isn't focused.
We have found these repro steps also happen in 2018.3.2f1 and 2018.2.19f1
Hope it gets fixed soon
-
nobuh_
Jan 08, 2019 07:52
This problem must be a show stopper for some kind of games.
-
il-m-sato
Jan 08, 2019 06:38
Please fix this!
-
t-kuhn
Jan 08, 2019 06:28
Please fix this!
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Resolution Note (fix version 2019.2):
Fixed in 2018.3.10f1