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Fixed in 2019.2.X

Duplicate in 2018.3.X

Fixed in 2018.3.X, 2019.1.X

Votes

75

Found in

2017.4.0f1

2018.3.0a1

2018.3.0f2

2019.1.0a1

Issue ID

1112790

Regression

No

[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10minutes if the Unity Player isn't focused on

XR SDK

-

Steps to reproduce:

1. Create a new project
2. Enable VR
3. Build for standalone with "Development Build" and "Auto-Connect Profiler"
4. Run the build with an HMD attached
5. Open the profiler window
6. Make sure it is connected to the player
7. Leave the player running while unfocused for at least 20 minutes

Result: CPU usage spikes start occurring, player becomes laggy and continues to become worse as time goes on

Reproduced on 2017.4.0f1, 2017.4.17f1 2018.3.1f1, 2019.1.0a13

  1. Resolution Note (fix version 2019.2):

    Fixed in 2018.3.10f1

Comments (32)

  1. BAaoo

    Feb 15, 2019 13:49

    we will lose millions if this doesn't get fixed next week. ;(

  2. nik-arthur

    Feb 15, 2019 13:45

    I've also replicated the issue from 2018.2.0 onwards, independent of Oculus or SteamVR HMD's.

    Fix urgently needed, as we tend to run without exe focus often as well!

  3. mindq

    Jan 29, 2019 13:27

    I'm experiencing this issue too. Please fix. :)

  4. jinhaifeng

    Jan 28, 2019 18:26

    also encountering this issue in 2018.2.14f1

  5. GCCooper

    Jan 25, 2019 20:33

    I was unable to reproduce this in 2018.1.1 and 2018.1.9, but did reproduce in 2018.2.0, so it seems like it was introduced in 2018.2

  6. sophiared

    Jan 23, 2019 06:16

    Most of the system may not support the upgraded version as these may not compatible with the system version. To resolve these issues may contact with https://errorcode0x.com/fix-windows-10-freezing-on-startup/ that will guide them to overcome these situations.

  7. GCCooper

    Jan 19, 2019 09:05

    I am also getting this problem, setting executable focus back to our app eliminates the lag but it is not a good solution.

  8. tom_fv

    Jan 17, 2019 12:36

    This is a bad bug for our kind of application (Enterprise VR where we often have a VR client and a normal client with GUI running on the same PC, so the VR client isn't focused.

    We have found these repro steps also happen in 2018.3.2f1 and 2018.2.19f1

    Hope it gets fixed soon

  9. cemllyrios

    Jan 09, 2019 10:37

    <removed>

  10. nobuh_

    Jan 08, 2019 07:52

    This problem must be a show stopper for some kind of games.

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