Search Issue Tracker
Fixed in 5.6.0
Votes
17
Found in
5.6.0b7
Issue ID
881819
Regression
Yes
Viewport content position values breaks to NaN value when changing Scroll Rect position (can not undo)
Reproduction steps:
1. Open project attached (ScrollRectTest.zip).
2. Open scene "test".
3. Press on Scroll Rect (in Canvas).
4. Drag it by X.
Expected result: Scroll Rect moves with all its content.
Actual result: Content (Scroll Rect -> Viewport) rect transform position breaks (becomes NaN) and unable to undo it.
Reproduced on: 5.6.0b2, 5.6.0b7, 5.6.0b9.
Works fine in: 5.5.1p4, 5.6.0b1.
Regression introduced in: 5.6.0b2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Rational-MA
Mar 28, 2017 14:50
In our case, the ScrollRect is in a Canvas in World Space render mode and having these issues.
Rational-MA
Mar 28, 2017 14:49
We are also experiencing the same show stopper issue with the Scroll Rect doing this to the ScrollRect -> Content target. I'm sure it's the same thing.
JuniorGenius
Mar 13, 2017 10:23
This is a huge issue and is making ScrollRects pretty much unusable.
JuniorGenius
Mar 13, 2017 09:45
This is a huge issue and is making ScrollRects pretty much unusable.