Search Issue Tracker
Fixed
Fixed in 6000.0.1f1, 6000.2.7f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.1.0f1
6000.3.0a1
Issue ID
UUM-109559
Regression
No
[VFX Graph] Subgraph Enum slot Values are reset upon UI refresh
Steps to reproduce:
- Import the provided package.
- drag and drop the VFX in a scene.
- Make sure in your project setting that Domain and Scene Reload are turn On.
- Open the VFX.
- Put the VFX editor window side by side with the Game view (Focused or Unfocused, but not Maximised)
- Make sure the value of My Enum isn't {}default{}, so either Dirt or {}Grass{}.
- Enter Play Mode.
Actual results: The UI of the VFX is refreshed and by doing so, the displayed Enum Slot value of Subgraphs are set to their default values.
Expected results:
Even if UI is refreshed, the displayed value should be in sync with what the uset previously set and Saved.
Reproducible with versions: 6000.3.0a1 6000.1.0f1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
Resolution Note (fix version 6000.4.0a1):
Tested successfully