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Fixed in 5.4.3
Votes
50
Found in
5.4.0b15
Issue ID
793204
Regression
Yes
Unity throws "GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers." while Unity Remote is in use
1. Open attached project
2. Open Unity Remote 4
3. Open Scene "Game"
4. Press play
5. When Unity Remote starts showing game view errors will appear in console
Regression from 5.4.0b10
No repro with 5.3.4p5
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justcallmevincent
Sep 28, 2016 07:26
Issue still present on 5.4.1f1
gblim
Sep 27, 2016 22:55
Issue still present on 5.4.1f1
Shushustorm
Sep 26, 2016 09:31
Issue is still present in 5.4.1p2.
AdamLiu
Sep 22, 2016 17:41
Same error, with Unity 5.4.1 p1 and Unity Remote 5.
Mark_HAND
Sep 22, 2016 09:11
Yep, this is annoying. . . I'm getting it building for MacOS. Using Unity Remote 4, on iPhone 6S.
Worked fine until I updated to Unity 5.4.1f1 Personal. . . I won't bore you with all the other things that have needed fixing with my game since updating. . doh, so so annoying. . .
jdewitt_DHH
Sep 21, 2016 21:44
still having this issue with (android) Unity Remote 5 in Unity 5.4.1f1 on OSX 10.10.5
Shushustorm
Sep 14, 2016 06:51
"Fixed in Unity 5.4.4" - This is a typo... right?
Can somebody correct this?
It seems to be fixed, so why 5.4.4?
Current version is 5.4.1.
Shushustorm
Sep 10, 2016 16:29
Getting this issue with Unity 5.4.0f3.
It both happens with Unity Remote 5 and Unity Remote 4.
Also, FPSController + DualTouchControls don't work, which may be related? (Case 830510)
EnAppstudioAlex
Sep 06, 2016 12:36
Running Unity Remote 5 and this happens too. 5.4.0f3
amigaguy
Sep 02, 2016 20:11
This is also happening when calling Application.CaptureScreenshot() on Unity 5.4.0f3