Search Issue Tracker
Fixed in 5.4.3
Votes
50
Found in
5.4.0b15
Issue ID
793204
Regression
Yes
Unity throws "GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers." while Unity Remote is in use
1. Open attached project
2. Open Unity Remote 4
3. Open Scene "Game"
4. Press play
5. When Unity Remote starts showing game view errors will appear in console
Regression from 5.4.0b10
No repro with 5.3.4p5
Comments (27)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Poemind
Sep 01, 2016 15:37
Same issue with Unity 5.4.0f3 and Remote 5
Zalmoxes-laran
Aug 31, 2016 14:57
If the bug will not be solved in some days, I guess I will have to downgrade my project :-(
jdewitt_DHH
Aug 31, 2016 05:43
Also having this issue with Unity Remote 5 in Unity 5.4.0f3
CMHatch
Aug 29, 2016 20:27
My instance of the error occurs when testing with the new Unity Remote 5 in Unity 5.4.0f3.
Klaus-Eiperle
Aug 22, 2016 12:55
The problem occurs with Application.CaptureScreenshot() - Unity 5.4.0p1
andreasdkt
Aug 11, 2016 11:23
The problem occurs with Application.CaptureScreenshot() - Unity 5.4.0f3
borzly
Aug 09, 2016 08:15
Same with Unity 5.4.0f3