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Not Reproducible

Not Reproducible in 2017.1.X, 2017.2.X

Votes

13

Found in

2017.2.0b1

Issue ID

923633

Regression

Yes

Unity extensions are not yet initialized assertions at project opening

Scripting

-

Editor throws assertions at project opening

For repro open attached project. It's switched to Universal Windows Platform with scripting runtime version 4.6 and VS 2015 is set as external code editor.

Assertion should appear:

Assertion failed: Unity extensions are not yet initialized, so we cannot say if the 'C:/Program Files/Unity 2017.2.0b1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' is compatible with platform WindowsStoreApps
UnityEditorInternal.InternalEditorUtility:GetPrecompiledAssemblies(Boolean, BuildTargetGroup, BuildTarget)
UnityEditorInternal.InternalEditorUtility:GetMonoIslandsForPlayer() (at C:/buildslave/unity/build/Editor/Mono/InternalEditorUtility.cs:377)
System.Reflection.MethodBase:Invoke(Object, Object[])
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnits(String)
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnitsForPlayer()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreatePlayerProject(CompilationUnit)
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolution()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolutionFromAssetDatabase()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator:GenerateProject()
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor:OnPreGeneratingCSProjectFiles()
UnityEditor.SyncVS:SyncVisualStudioProjectIfItAlreadyExists()

Comments (19)

  1. OStkMS

    Oct 01, 2018 07:24

    Same with me using Unity 2018.2.9f1
    Clean setup using UWP, PiXYZ, Playmaker and Vuforia, MRTK

    Unity extensions are not yet initialized, so we cannot say if the '.../GoogleAudioSpatializer.dll' is compatible with platform WindowsStoreApps.
    Not only GoogleAudioSpatializer, there are 121 errors...

  2. KyleStorck

    Aug 13, 2018 16:31

    I am seeing these 100 of these errors also when trying to build a UWP project on 2018.2.2f1

  3. bsawyer

    Aug 06, 2018 14:34

    60 of these appear for me when launching 2018.2.0f2

    Windows 10 64-bit
    Build target set to Universal Windows Platform <DX11>

    This issuetracker site is useless if Unity can just close an issue as unreproducable with no veto power by the uses.

  4. unity_VAfwBEs32IOz_w

    Jul 25, 2018 13:25

    Same there, jsut update from an LTS 2017 to 2018 (I want to use the UniRx feature) and now I can't get a single project work withotu error or dependancy error, even a blank one. Please reopen

    PS : I can reproduce the bug everytime, so... Try harder ?

  5. Jrdavis

    Jul 20, 2018 14:09

    Just upgraded to Unity 2018.2, and am now getting 200 of these errors at startup. Please reopen this bug!

  6. Alexees

    Jun 29, 2018 11:21

    yeah, false alarm, the error is back... nevermind

  7. Alexees

    Jun 29, 2018 10:55

    I cannot edit my last post, but the usual reduction of Folder to Assets and Project Settings and then reimporting everything fixed the problem.
    I went through converting everything to Assembly Definition Files and I had to reboot Unity several times during the process because it complained about missing references that were there and worked again after the reboot. Surely this whole process messed some things up.

  8. Alexees

    Jun 29, 2018 10:18

    Same here with 2018.2.0b9

  9. codestage

    Jun 18, 2018 11:46

    Having this in Unity 2018.2.0b8 with latest VS and VSTU (3.7.0.1) at current time.
    Reported it with repro steps (case 1050190).

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