Search Issue Tracker
Fixed in 2018.3.X
Fixed in 5.5.X, 5.6.X, 2017.1.X, 2017.2.X, 2018.1.X, 2018.2.X
Votes
334
Found in
5.6.0b5
2017.1.0f3
Issue ID
873467
Regression
Yes
Unity throws out Fatal Error: Callback registration failed kMaxCallback
Unity throws out Fatal Error: "Callback registration failed kMaxCallback" after working with the project for 30 minutes or more. It appears randomly.
Steps:
1. Actively use Unity for more than 30 minutes
Actual: Unity continues to work
Result: Unity crashes with Fatal Error.
Reproducible with: 2017.1.4f1, 2017.2.3p1, 2017.4.4f1, 2018.1.3f1, 2018.2.0b6
Note:
Reproduced on macOS, Windows, Linux.
Bug Report window does not appear.
Scene files are not restored after reopening Unity so all not saved Scenes are lost.
-
JohnnyFactor
Jul 21, 2018 01:15
I have gotten this error six (6) times since July 11, 2018. Always when pressing Play. Version 2018.2.0f2.
-
fuzzygoat
Jul 19, 2018 15:03
My Unity 2018.2.0f2 crashes this morning were on macOS High Sierra 10.13.6 (17G65)
-
fuzzygoat
Jul 19, 2018 15:01
Same here in Unity 2018.2.0f2, crashed twice this morning, lost about 30mins unsaved work, very annoying.
-
Jared-Vargason
Jul 18, 2018 22:17
I've gotten this twice on 2018.2.0f2 (Windows) in the last week or so. My experience was like that of AMISNER2K
-
JimeoWan
Jul 18, 2018 11:19
I also have it occasionnally on 2018.2.0f2 (Windows).
-
melting_pot
Jul 17, 2018 08:06
Just got this in 2018.2.0f2 after editing a script and clicking play in the editor.
-
td-lambda
Jul 15, 2018 06:59
I can also confirm this is still happening in 2018.2.0f2
-
amisner2k
Jul 14, 2018 07:57
For me it happened while recompiling scripts after having just saved a script in Visual Studio and alt-tabbing back to Unity...during my session I had made frequent tests in Play Mode (clicking the Play button a lot)...after about 30 or so minutes...the issue occurred.
-
amisner2k
Jul 14, 2018 07:53
This also just happened for me on 2018.2.0f2
-
AA-Matt
Jul 14, 2018 07:35
Also just got this on 2018.2.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- Shader warnings in URP ShaderGraph when using the Normal From Texture node
- 'Stack overflow' error logged in the Console when a script that has a lot of classes is compiled
- Memory Leak warnings are thrown when creating a new material
- The type selector in the UI Builder does not display primitive types when trying to select one in the "Select Type…" window
karl_jones
Jan 04, 2019
Please file a new bug report If you are still encountering this problem. The error message is a symptom and can be caused by many different areas. The area for this bug has been fixed.