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Fixed

Fixed in 6000.0.50f1, 6000.1.5f1, 6000.2.0a10

Votes

1

Found in

2022.3.62f1

6000.0.49f1

6000.1.4f1

6000.2.0b1

Issue ID

UUM-105458

Regression

No

SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API

-

Reproduction steps:
1. Open the attached "test_disc.zip" project
2. Open the "Assets/OutdoorsScene.unity" Scene
3. Open the Profiler ("Window -> Analysis -> Profiler")
4. In the Profiler, turn on Deep Profile
5. Enter the Play Mode
6. After a few seconds, pause the Play Mode
7. In the Profiler, select the last frame (or second to last)
8. Search for "SystemInfo.get_graphicsDeviceName()" method
9. Observe the method's GC Alloc value

Expected result: The value is 0 B
Actual result: The value is around 50 B

Reproducible with: 2022.1.0a1, 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0a9

Reproducible on: macOS Sonoma 15.3 (M2 Ultra)
Not reproducible on: Windows 10 (22H2), Windows 11 (24H2)

Notes:
- Related Discussions thread: [https://discussions.unity.com/t/hdrp-17-1-0-generates-garbage/1633271]
- Metal Graphics API must be used to reproduce this, making the issue reproducible only on macOS

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