Search Issue Tracker
Fixed
Fixed in 2022.3.63f1, 6000.0.51f1, 6000.1.5f1, 6000.2.0b4, 6000.3.0a1
Votes
0
Found in
2022.3.62f1
6000.0.48f1
6000.1.3f1
6000.2.0b1
6000.3.0a1
Issue ID
UUM-105392
Regression
Yes
Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Reproduction steps:
1. Make sure a display with HDR supported is available for testing
2. Make sure to enable HDR support on window display setting
3. Make sure the display monitor HDR support is enable
4. Open the attached “IN-101850.zip” project
5. Open the “SampleScene”
6. Observe the Game view
Expected result: The Scene is rendered correctly in the Game view
Actual result: The Game view is rendered fully white
Reproducible with: 2022.3.62f1, 6000.0.32f1, 6000.0.48f1, 6000.1.3f1, 6000.2.0b1
Not reproducible with: 6000.0.31f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Does not reproduce on non-HDR displays
- Does not reproduce in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment