Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.9f1
Votes
127
Found in
2021.3.6f1
Issue ID
UUM-9248
Regression
Yes
UI Elements are no longer rendered when deactivating and reactivating the Parent GameObject
How to reproduce:
1. Open the attached project “CanvasBug”
2. Open the “SampleScene” Scene
3. Deactivate and reactivate “Canvas” GameObject
4. Observe the Scene View
Expected result: The UI Elements are rendered
Actual result: The UI Elements are not rendered
Reproduced with: 2021.3.6f1
Not reproduced with: 2020.3.36f1, 2021.3.5f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Reproduced on: Windows 11 Pro, macOS Monterey 12.4 (M1)
Comments (43)
-
yulcatWorking
Jul 29, 2022 07:54
Unity should stop the distribution of 2021.3.6f1 and 2021.3.7f1. It is obvious defect.
-
Erveon
Jul 28, 2022 17:57
How was this not a priority for 2021.3.7f1? This is such a game breaking bug (literally)..
-
DaveA_VR
Jul 28, 2022 17:56
This is a pretty big problem. Hoping 2021.3.8 comes sooner than later
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 2021.3):
uGUI: When disabling a canvas and reenabling it, Canvas now renders correctly.