Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b5
2017.3.0b9
Issue ID
968969
Regression
Yes
[UI] Undo or Applying UI Prefab resets children objects position
Steps:
1. Open repro scene
2. On hierarchy, select "Icon" object
3. Change transform value of the "Icon" object, e.g. Pos X = -100
4. Select "PlayerBattleUI" parent object and click Apply
OR
3. Change transform value of the "Icon" object a several times, then Ctrl+Z to undo
Actual Result: The icon goes back to X = 0 position
Expected Result: The icon stays at X = -100 position Or undo to previous one step's position
Notes: If disable either or both of the two Image objects, the bug will not occur. But these 2 images have nothing to affect the position of the Icon object
This bug cause data lost as it resets almost all children objects in a large UI prefab.
Reproducible In: 2017.3.0b9 , 2017.3.0b7, 2017.3.0b5
Not reproducible in : 2017.3.0b4, 2017.3.0b3 , 2017.3.0b2 , 2017.2.0p1
Comments (20)
-
jhow77
Jan 19, 2018 22:25
-
jhow77
Jan 19, 2018 19:49
Has anybody found a work around for this issue? It's driving me up the wall.
-
jhow77
Jan 19, 2018 19:38
Can anyone from Unity please confirm that they are seeing these comments? This is the most annoying bug ever. It breaks all my prefabs when I apply. This is extremely painful for complex prefabs with a lot of child elements!!
-
Voukras
Jan 18, 2018 14:58
Is there any reason to think this is a duplicate? Please provide the information or open it as active so I can actually vote for it. This is ruining my project.
-
naviln
Jan 18, 2018 12:03
omg this is still not fixed?
-
cabbyU
Jan 17, 2018 23:32
For the love of god please reopen and fix this!
-
khoatic
Jan 17, 2018 01:45
Still occurring!! And i dont see this is a duplicate of Response avatarThis is a duplicate of issue Scene gets dirtied after pressing play (it may be related to layout groups??? Nor do i understand how if I have a object anchored in one place a apply changes it?!?!?!
-
jhow77
Jan 16, 2018 19:35
I'm with @EHeimburg and @Leorfi. This should be high priority and I don't understand how this is a duplicate. It's happening to me on Unity version 2017.3.0f3
-
eheimburg
Jan 05, 2018 11:59
This is a severity 1, I-can't-use-Unity 2017.3-AT ALL bug. I now have to revert to 2017.2.
And you've closed it as a duplicate of a severity 3 bug. That's completely asinine. This should have been fixed in the patch already, but you effectively lowered its priority and it may never get fixed, like most pri 3 bugs don't. Get your shit together.
-
LeoRFI
Nov 20, 2017 15:45
How is this a duplicate from the issue #966172 ??
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
This is a duplicate of issue #964111