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Not Reproducible
Votes
6
Found in
4.5.0b1
Issue ID
587778
Regression
Yes
Two networking errors everytime a new project is created
Note: Appears to only happen on 10.8 and seemingly doesn't affect the use of unity
1. Create new project
Observe errors in console:
Socket: bind failed, error: Address already in use(48)
Unable to join player connection multicast group.
Comments (13)
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youngnacs
Aug 08, 2015 15:45
Here is the log, which crashed whenever open unity and run.
Built from '5.1/release' branch; Version is '5.1.1f1 (2046fc06d4d8) revision 2115324'; Using compiler version '160040219'
OS: 'Windows 8.1 (6.3.9600) 64bit' Language: 'en' Physical Memory: 16302 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
Initialize mono
Mono path[0] = 'D:/Programs/Unity/Editor/Data/Managed'
Mono path[1] = 'D:/Programs/Unity/Editor/Data/Mono/lib/mono/2.0'
Mono path[2] = 'D:/Programs/Unity/Editor/Data/UnityScript'
Mono config path = 'D:/Programs/Unity/Editor/Data/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1439051831 current 1439048289
D:/work/fromYasmin/AR-REALSENSE
Socket: unable to join multicast group, error: An invalid argument was supplied.
(0)
(Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 408)
Unable to join player connection multicast group.
(Filename: C:/buildslave/unity/build/Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 36)
Socket: unable to join multicast group, error: An invalid argument was supplied.
(0)
(Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 408)
Unable to join player connection alternative multicast group.
(Filename: C:/buildslave/unity/build/Runtime/Network/PlayerCommunicator/EditorConnection.cpp Line: 43)
Triopticon
Oct 31, 2014 05:32
I have had this issue since I first installed Unity on my MacBook Pro.
Hagakure
Oct 27, 2014 22:04
I get this same issue, after copying my project to another machine.