Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.5f1
2019.3.13f1
2020.2
Issue ID
1249814
Regression
Yes
Number of Tris and Verts increases when content wraps inside of Text GameObject
How to reproduce:
1. Open attached project "vert_test.zip"
2. In the Project window, go to Assets > Scenes and open "SampleScene" Scene
3. In the Hierarchy window, expand Canvas GameObject and double-click the Text GameObject to focus it
4. Set up Scene View and Game View so both can be visible and enable Stats in Game View
5. Observe Tris and Verts in the Game View Statistics window
6. Select Rect tool by pressing T on the keyboard and narrow Text GameObject's width until the text wraps
7. See Tris and Verts change in Game View Statistics window
Expected result: Tris and Verts do not change when text wraps
Actual result: Tris and Verts change when text wraps
Reproducible with: 2019.1.5f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Not reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.1.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
- Texture2D.PackTextures causes mips 7-9 to turn pink when packed textures are of ASTC 4x4 compression
This is a duplicate of issue #1182818