Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0b6
Issue ID
719292
Regression
Yes
[Mecanim] Null Reference when transitioning from Sub-state machine to Exit node
Or repeat the steps shown in gif with the new project
1. Create a new project
2. Create a new Animator Controller
3. Create SubState machine from Base
4. Create Transition from Entry to SubState machine and from SubState machine to Exit
5. Navigate to SubState machine
6. Observe Null Reference exception and corrupted controller
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment