Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
70
Found in
2021.2.1f1
2022.1.0a12
2022.1.0a13
Issue ID
1374532
Regression
Yes
Tool handles are invisible in Scene View when certain objects are selected
Steps to reproduce:
1. Create a new project
2. Create or select Main Camera in Hierarchy
3. Select Move Tool in Scene View
4. Observe Scene View
Expected result: Move Tool handles appear in Scene View and selected object can be moved
Actual result: Move Tool handles are not rendered
Reproduced with: 2022.1.0a13, 2021.2.1f1
Didn't reproduce with: 2022.1.0a12, 2021.2.0b17, 2021.1.27f1, 2020.3.21f1, 2019.4.32f1
Note:
Affects Move, Rotate, Scale, Rect, Transform tool handles
Handles are rendered as expect for specific objects (e.g. empty gameobject, cube, etc.), but not for others (e.g. camera, directional light, etc.)
-
lolium
Nov 08, 2021 10:47
it this related by any chance? (editor UI issue with gizmo)
-
mnemotic
Nov 07, 2021 12:57
To add, if the gizmo for the object is hidden, then the handles are visible.
-
SpockBauru
Nov 06, 2021 14:45
Light Probes yellow gizmos are also not showing in 2021.2.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetooth Headhpones while in Play Mode
- Switching Project when importing complete project does not import all assets and project opens incomplete
- [Linux] Input.mouseScrollDelta is inconsistent when limiting framerate
- Undoing the branch rotation resets only wireframe and not mesh when undoing the action first time after launching the project
- Asset Bundles retain their previous hash when dependency of prefab instance changes
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a15
Resolution Note (fix version 2021.2):
Fixed in 2021.2.3f1