Search Issue Tracker
Duplicate
Votes
0
Found in
2022.3.20f1
2023.2.11f1
2023.3.0b8
Issue ID
UUM-65455
Regression
Yes
Tilemap's tiles are invisible when it's Transform's Rotation X value is in the interval of around 90 to 270
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/TestIndoorScene“ Scene
3. In the Hierarchy window, select “SceneChunk/Grid/Walls” GameObject and focus on it in the Scene view
4. In the Inspector, change the Transform’s Rotation X to 220
5. Observe the Scene view
Expected result: The Tilemap’s tiles are visible with any Transform’s Rotation X value
Actual result: The tiles are invisible
Reproducible with: 2022.3.16f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Not reproducible with: 2021.3.35f1, 2022.3.15f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
-
Resolution Note:
Duplicate of UUM-64447
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-64447
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
This is a duplicate of issue #UUM-64447