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Fixed
Fixed in 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
Votes
0
Found in
2022.3.20f1
2023.2.11f1
2023.3.0b8
Issue ID
UUM-64447
Regression
Yes
GameObject is not visible when the Material Alpha Clipping is enabled and the Rendering Path is set to Forward or Forward+ and the Universal Renderer Data Depth Priming Mode is set to Forced or Auto
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. Observe the “Bear” GameObject in the Scene or Game view
Expected result: The “Bear” GameObject is visible
Actual result: The “Bear” GameObject is not visible
Reproducible with: 2022.3.16f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Not reproducible with: 2021.3.35f1, 2022.3.15f1
Reproducible on: macOS 14.2.1 (M1 Max), macOS 10.15.7 (Intel), Windows 10
Not reproducible on: No other environment tested
Note:
-Issue reproducible when the Material Alpha Clipping is enabled, the Universal Renderer Data Depth Priming Mode is set to Forced or Auto, and the Rendering Path is set to Forward or Forward+
-Console error "Metal: Error creating pipeline state (Universal Render Pipeline/Simple Lit): Fragment input(s) user(TEXCOORD1) mismatching vertex shader output type(s) or not written by vertex shader (null)" is thrown when launching the project or entering the Play mode on macOS
Comments (2)
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FlyingSquirrels
Jan 29, 2025 08:31
We're getting this error in Unity 2022.3.55f1
```Compiler failed to build request
Metal: Error creating pipeline state (Universal Render Pipeline/Lit): Fragment input(s) `user(TEXCOORD6)` mismatching vertex shader output type(s) or not written by vertex shader
(null)Metal: Error creating pipeline state (Universal Render Pipeline/Lit): Fragment input(s) `user(TEXCOORD6)` mismatching vertex shader output type(s) or not written by vertex shader
(null)```
XiangAloha
Apr 03, 2024 19:09
This is fixed for GameObject. Entities Graphics now not render anything.