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Fixed

Fixed in 2022.3.21f1, 2023.2.13f1, 2023.3.0b10

Votes

0

Found in

2022.3.20f1

2023.2.11f1

2023.3.0b8

Issue ID

UUM-64447

Regression

Yes

GameObject is not visible when the Material Alpha Clipping is enabled and the Rendering Path is set to Forward or Forward+ and the Universal Renderer Data Depth Priming Mode is set to Forced or Auto

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Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. Observe the “Bear” GameObject in the Scene or Game view

Expected result: The “Bear” GameObject is visible
Actual result: The “Bear” GameObject is not visible

Reproducible with: 2022.3.16f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Not reproducible with: 2021.3.35f1, 2022.3.15f1

Reproducible on: macOS 14.2.1 (M1 Max), macOS 10.15.7 (Intel), Windows 10
Not reproducible on: No other environment tested

Note:
-Issue reproducible when the Material Alpha Clipping is enabled, the Universal Renderer Data Depth Priming Mode is set to Forced or Auto, and the Rendering Path is set to Forward or Forward+
-Console error "Metal: Error creating pipeline state (Universal Render Pipeline/Simple Lit): Fragment input(s) user(TEXCOORD1) mismatching vertex shader output type(s) or not written by vertex shader (null)" is thrown when launching the project or entering the Play mode on macOS

Comments (1)

  1. XiangAloha

    Apr 03, 2024 19:09

    This is fixed for GameObject. Entities Graphics now not render anything.

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