Search Issue Tracker
Fixed
Fixed in 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
Votes
0
Found in
2022.3.20f1
2023.2.11f1
2023.3.0b8
Issue ID
UUM-64447
Regression
Yes
GameObject is not visible when the Material Alpha Clipping is enabled and the Rendering Path is set to Forward or Forward+ and the Universal Renderer Data Depth Priming Mode is set to Forced or Auto
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. Observe the “Bear” GameObject in the Scene or Game view
Expected result: The “Bear” GameObject is visible
Actual result: The “Bear” GameObject is not visible
Reproducible with: 2022.3.16f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Not reproducible with: 2021.3.35f1, 2022.3.15f1
Reproducible on: macOS 14.2.1 (M1 Max), macOS 10.15.7 (Intel), Windows 10
Not reproducible on: No other environment tested
Note:
-Issue reproducible when the Material Alpha Clipping is enabled, the Universal Renderer Data Depth Priming Mode is set to Forced or Auto, and the Rendering Path is set to Forward or Forward+
-Console error "Metal: Error creating pipeline state (Universal Render Pipeline/Simple Lit): Fragment input(s) user(TEXCOORD1) mismatching vertex shader output type(s) or not written by vertex shader (null)" is thrown when launching the project or entering the Play mode on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
XiangAloha
Apr 03, 2024 19:09
This is fixed for GameObject. Entities Graphics now not render anything.