Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1113092
Regression
No
Tilemap Composite Collider in the Prefab mode does not update when a Tile Sprite has changed
How to reproduce:
1. Open the attached project named "Case_1113092"
2. Turn "Grid" into a Prefab and delete its Instance from the Scene
3. Change the Sprite of the "Diamond" Tile to the "Circle" Sprite
4. Double click to open the "Grid" Prefab
Expected result: Tilemap Collider matches the outline of the new Sprite
Actual result: Tilemap Collider does not match the new Sprite
Reproducible with - 2018.3.3f1, 2019.1.0b1, 2019.2.0a2
Could not test with - 2017.4
Workaround: User must manually re-enable Tilemap Collider for it to match the new Sprite
Notes:
Tilemap Sprites and Collider does update when the object is in the Hierarchy but does not update automatically in the Prefab mode
Prefab's Instances have the correct Collider
2017.4 version does not have the new Prefab workflow
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
This is a duplicate of issue #1120471