Search Issue Tracker
Duplicate
Votes
12
Found in
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
6000.0.0b11
Issue ID
UUM-53173
Regression
No
There are shadow artifacts with Point Lights when using high shadow filtering
How to reproduce:
1. Open the attached project "My project.zip"
2. Open Assets/IssueTestScene.unity
Expected results: There are no shadow artifacts on the wall
Actual results: There are shadow artifacts on the wall
Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
-
Resolution Note:
Comments (3)
-
ziggamaster
Oct 15, 2023 19:33
Link to my forum post regarding this issue for more context about the artifacts and repro.
-
CamelCaseName
Oct 15, 2023 19:33
Affects my project as well, stuck on lower shadow filtering due to this
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #UUM-31577