Search Issue Tracker
Fixed
Fixed in 1.0.0
Votes
0
Found in [Package]
0.50.1
0.51.0
0.51.1
1.0.0
Issue ID
ECSB-110
Regression
No
“The type or namespace name 'Entities' does not exist in the namespace 'My.Unity'“ errors when a SystemBase class is in a namespace that contains the word Unity
How to reproduce:
1. Open the attached user project
2. Observe the Console
Expected result: No errors in the Console
Actual result: “The type or namespace name 'Entities' does not exist in the namespace 'My.Unity'“ errors in the Console
Reproducible with: 0.50.1-preview.2 (2020.3.40f1), 0.51.0-preview.32, 0.51.1-preview.21 (2020.3.40f1, 2021.3.11f1)
Reproduced on: macOS (12.5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion Vectors for an object are included in the URP Motion Vector pass when the object's layer mask is filtered out
- [WinARM] Scene Overlays can't be docked using touch screen controls
- [WinARM] Editor Windows can't be docked in the same tab using touch screen controls
- Material uses dest texture as input in pass (0), it's an undefined behaviour error when calling Graphics.Blip function
- Normal from Height Node causes visual artifacts when using ShaderGraph with Android build target
Resolution Note (fix version 1.0.0):
This is fixed in the initial 1.0.X launch.