Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
51
Found in
2021.2.0b17
2022.1.0a13
Issue ID
1375664
Regression
Yes
The first Keyboard Input is Ignored and stored for later when renaming Assets causing all Keyboard Inputs to become mixed
To reproduce:
1. Download the attached project "New Unity Project.zip" and open it in Unity
2. In Project view create a Folder or another Asset
3. Try to change its name
Expected Results: You can easily change Asset name and Unity Editor correctly detects Keyboard Input
Actual Results: First Keyboard Input is Ignored and Stored for later causing Asset renaming to become mixed
Notes:
- This issue only happens on macOS systems
- For example, if you press the "L" key on Keyboard, it becomes ignored, then if you press another Key like the "Delete", in Unity Editor you can see that the "L" symbol is printed, then you can press for example the "A" key and observe that the "L" symbol is deleted and if you press then Key like the "T" or another key, you can see that the "A" symbol is printed.
- Its sounds like the first Input is ignored and stored for later causing all Keyboard Inputs to become mixed
Reproducible on Unity 2021.2.0b17 and 2022.1.0a13
Not reproducible on Unity 2021.1.27f1, 2021.2.0b16 and 2022.1.0a12
Regression on Unity 2021.2.0b17 and 2022.1.0a13
Comments (36)
-
wreck709
Nov 09, 2021 07:55
I tested the Apple Silicon version of 2021.2.1f1 on M1 mac and the issue is still NOT fixed. Why is it marked as "fixed" when the issue is still untouched?
-
WhiteGfx
Nov 09, 2021 06:33
Not fixed in 2021.2.1f1, keyboard is still not usable, selection in asset tree is totally unusable, causing deleting wrong nodes due old selection.
-
Timmehh9
Nov 09, 2021 01:35
This def still not fixed. editor updates are still a frame behind. Mouse moment, click, or keystroke are still required to make editor update visually with latest changes.
-
Thalwegg
Nov 09, 2021 01:19
The bug is not fixed in 2021.2.1f1
-
laxersaz
Nov 08, 2021 20:02
This is still an issue today (November 08) on 2021.2.1f1 <Metal>. Also, the whole editor is very sluggish (MacOS Monterey, Intel, 2 GHz Quad-Core Intel Core i5, 16 GB 3733 MHz LPDDR4X).
-
dreadelus
Nov 07, 2021 13:51
The bug still persist after 2021.2.1f1
-
collenti
Nov 06, 2021 22:07
Using an Intel iMac. I had to migrate my project back to 2020.1.0f1. As best as I can tell, in addition to being slow, keyboard mappings are incorrect.
-
FrailQuail
Nov 06, 2021 17:15
I'll use the inspector to input variables and will have a 1 letter not appear until I select somewhere else on the screen. Using 2021.2.1f1
-
bab202
Nov 06, 2021 05:52
We both know that this issue is so critical but may be there are reason for Unity team did not fix this soon, may be it relate to many other components in the Editor. Hope this issue can be fix as soon as possible. Cheers!
-
MoreFoam
Nov 06, 2021 04:55
Neither this release, nor the LTS release is working properly on the new MBP's.... I will continuously scream into my pillow until this is fixed. The life of my beautiful, luscious voice is in your hands
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Value discrepancy between LateUpdate and OnAnimatorIK when state transition occurs
- Keyword space mismatch error is constantly appearing in the Editor Console window when shaders contain compilation errors
- Inspector Window Tag Search Bar is not populated with the copy-pasted text when using CTRL+V to paste a tag name
- CompilationPipeline.assemblyCompilationFinished is not invoked when using RequestScriptCompilationOptions.CleanBuildCache
- Error “A renderer material mask can't store more than 128 materials.“ is present when the GPU Resident Drawer is disabled
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a14
Recent Mac Metal editor change delayed frame updates by 1, affecting keyboard input lag - this is now fixed.
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.2f1
Recent Mac Metal editor change delayed frame updates by 1, affecting keyboard input lag - this is now fixed.