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Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
51
Found in
2021.2.0b17
2022.1.0a13
Issue ID
1375664
Regression
Yes
The first Keyboard Input is Ignored and stored for later when renaming Assets causing all Keyboard Inputs to become mixed
To reproduce:
1. Download the attached project "New Unity Project.zip" and open it in Unity
2. In Project view create a Folder or another Asset
3. Try to change its name
Expected Results: You can easily change Asset name and Unity Editor correctly detects Keyboard Input
Actual Results: First Keyboard Input is Ignored and Stored for later causing Asset renaming to become mixed
Notes:
- This issue only happens on macOS systems
- For example, if you press the "L" key on Keyboard, it becomes ignored, then if you press another Key like the "Delete", in Unity Editor you can see that the "L" symbol is printed, then you can press for example the "A" key and observe that the "L" symbol is deleted and if you press then Key like the "T" or another key, you can see that the "A" symbol is printed.
- Its sounds like the first Input is ignored and stored for later causing all Keyboard Inputs to become mixed
Reproducible on Unity 2021.2.0b17 and 2022.1.0a13
Not reproducible on Unity 2021.1.27f1, 2021.2.0b16 and 2022.1.0a12
Regression on Unity 2021.2.0b17 and 2022.1.0a13
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TheLynxDr
Nov 10, 2021 08:34
Also the issue is in 2022.1.X and 2021.2.X versions too. Even though this bug report says that it has been fixed in those versions.
Running Apple Silicon build with M1 Pro chip.
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TheLynxDr
Nov 10, 2021 08:29
Issue still exists in Apple Silicon build, issue has not been fixed completely
Changing graphics API didn't work for me either.
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KimDaWAn
Nov 10, 2021 07:36
still not fixed Especially in apple silicon, it is a really important part...
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isastelepresence
Nov 09, 2021 18:30
OK, I had this problem too in 2021.2.f1.
Here's a workaround that I used:
Goto Project Settings
Select Windows, Mac, Linux
Go to Other Settings
Untick Auto Graphics API for Mac
Add OpenGLCore
Move OpenGLCore above Metal
Restart UnityI hope it works for you too.
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Shaolin-Dave
Nov 09, 2021 16:16
I'm also having a delay when listening for input using the new input system. Press a gamepad button, it doesn't show up in the list. Press another button, and the first one you pushed shows up in the list.
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melihk
Nov 09, 2021 10:16
Absolutely not fixed! It makes really hard to use unity.
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wreck709
Nov 09, 2021 07:55
I tested the Apple Silicon version of 2021.2.1f1 on M1 mac and the issue is still NOT fixed. Why is it marked as "fixed" when the issue is still untouched?
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WhiteGfx
Nov 09, 2021 06:33
Not fixed in 2021.2.1f1, keyboard is still not usable, selection in asset tree is totally unusable, causing deleting wrong nodes due old selection.
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Timmehh9
Nov 09, 2021 01:35
This def still not fixed. editor updates are still a frame behind. Mouse moment, click, or keystroke are still required to make editor update visually with latest changes.
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Thalwegg
Nov 09, 2021 01:19
The bug is not fixed in 2021.2.1f1
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a14
Recent Mac Metal editor change delayed frame updates by 1, affecting keyboard input lag - this is now fixed.
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.2f1
Recent Mac Metal editor change delayed frame updates by 1, affecting keyboard input lag - this is now fixed.