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Not Reproducible

Votes

1

Found in

5.0.1f1

Issue ID

690090

Regression

No

The file 'MemoryStream' is corrupted! Remove it and launch unity again! [Position out of bounds

Assets Management

-

This issue has no description.

Comments (71)

  1. SavedByZero

    Feb 02, 2016 16:47

    Not fixed. Started happening to me for no reason in Unity 5.3.1. Not sure why voting was disabled or this was listed as "Not reproducable".

  2. mosnang

    Jan 28, 2016 18:39

    Not fixed. I'm getting this after the upgrade to 5.3.2f1 as well if I try to user Unity Remote !!

  3. FlorianBaptiste

    Jan 24, 2016 22:06

    The last version of unity is very buggy (5.3.1). First this bug. I don't know what to do but I can't use my project anymore. I am developing an iOS game and it simply crashes everytime I start play mode. PLEASE FIX THIS

  4. Richvon

    Jan 24, 2016 11:43

    I completely fixed it by re installing the iOS module, running a full build through Xcode, which automatically reimported all of the assets, then the remote worked like it used to. No need to change meta file option.

    Rich

  5. ForceVFX

    Jan 15, 2016 20:42

    I actually fixed it,
    seems re starting unity remote 4 & setting meta files as visible, (I think Unity remote was in a frozen state ie, the gyroscope was no longer flipping the logo screen)...the stream, is the "connected" state on Unity Remote 4. once the last reported state 'connected' no longer matches the current state 'frozen' - live memory stream corruption. my guess p-

  6. ForceVFX

    Jan 15, 2016 19:04

    This is a issue : Unity remote 4, set on recognized IOS device crashes every time...period.

    I am two hours in, deleted library...etc...

    I am Creating an empty project to submit this a a reproducible bug.

    Patrick Force

  7. shmomo

    Jan 14, 2016 22:24

    Im getting this problem almost daily. I takes 30 min to re-import all assets to fix it. Please re-open this

  8. joshskelton

    Jan 13, 2016 15:07

    Bump. happened to me today. I can reproduce it, so Hopefully Unity can too.

  9. dre_mcgrail

    Jan 12, 2016 11:15

    I'm constantly getting this issue in 5.3.1p2 resolved with various work arounds but its happening every 2-10 plays in the editor. Working on an iOS game with 2D sprites and sprite packing, also happening in 3D iOS project while baking light maps.

  10. Hjeldnes

    Jan 09, 2016 18:41

    I also get it in 5.3.1p2. Happened a lot lately. Deleting library folder makes it go a way for a while. Very frustrating.

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