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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




The amount of mesh trees being rendered does not change when changing the Max Mesh Trees value



Steps to reproduce :

- create a new project
- create a terrain and a tree
- in the terrain component open the Place Tree option
- add the tree
- select Mass Place Trees
- in the settings panel of the terrain change the max mesh trees value and notice that it does not change the amount of mesh trees being rendered

*Note :
Regression from 4.2.

Comments (32)

  1. ikefrc

    May 08, 2015 13:26

    So thats why tree performance is so bad? This really needs fixing

  2. AxenJackson

    May 08, 2015 10:41

    Fix this please.
    The Issue has a serious Impact on Rust Performance

  3. Weedzy

    May 08, 2015 10:32

    FIx this!

  4. juks

    May 08, 2015 09:39

    Please fix this unity, with <3 from a rust player

  5. themosk

    May 08, 2015 09:16

    Please fix this Unity! This helps with the performance.

  6. topekus1

    May 08, 2015 09:01

    Fix this soon, please.

  7. arsenicblarg

    May 08, 2015 07:53

    please for the love of all things holy fix this

  8. unska

    May 08, 2015 07:31

    I don't think this was a problem in UN4? Anyways this can destroy the best PC builds too. Please fix.

  9. hans guckindieluf

    May 08, 2015 01:36

    this is they main reason why unity 4 is better than unity 5 at the moment. fixing it would make me buy unity 5 for my new project.

  10. honprovet

    May 08, 2015 00:25


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