Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
242
Found in
4.3.1f1
Issue ID
579985
Regression
Yes
The amount of mesh trees being rendered does not change when changing the Max Mesh Trees value
Steps to reproduce :
- create a new project
- create a terrain and a tree
- in the terrain component open the Place Tree option
- add the tree
- select Mass Place Trees
- in the settings panel of the terrain change the max mesh trees value and notice that it does not change the amount of mesh trees being rendered
*Note :
Regression from 4.2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
ikefrc
May 08, 2015 13:26
So thats why tree performance is so bad? This really needs fixing
AxenJackson
May 08, 2015 10:41
Fix this please.
The Issue has a serious Impact on Rust Performance
Weedzy
May 08, 2015 10:32
FIx this!
juks
May 08, 2015 09:39
Please fix this unity, with <3 from a rust player
themosk
May 08, 2015 09:16
Please fix this Unity! This helps with the performance.
topekus1
May 08, 2015 09:01
Fix this soon, please.
arsenicblarg
May 08, 2015 07:53
please for the love of all things holy fix this
unska
May 08, 2015 07:31
I don't think this was a problem in UN4? Anyways this can destroy the best PC builds too. Please fix.
hans guckindieluf
May 08, 2015 01:36
this is they main reason why unity 4 is better than unity 5 at the moment. fixing it would make me buy unity 5 for my new project.
honprovet
May 08, 2015 00:25
Fix.