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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
242
Found in
4.3.1f1
Issue ID
579985
Regression
Yes
The amount of mesh trees being rendered does not change when changing the Max Mesh Trees value
Steps to reproduce :
- create a new project
- create a terrain and a tree
- in the terrain component open the Place Tree option
- add the tree
- select Mass Place Trees
- in the settings panel of the terrain change the max mesh trees value and notice that it does not change the amount of mesh trees being rendered
*Note :
Regression from 4.2.
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Lumarious
May 07, 2015 23:34
This needs to be fixed!
DoctorKO
May 07, 2015 23:07
This has been a problem for far too long.
ckannon
Apr 10, 2015 00:05
Oh please please please fix this.
dhudd3
Apr 09, 2015 22:37
im guessing there would be a workaround you guys can implement im not a fully fledged unity coder but have dabbled in it many times im sure you could implement a user based version of the same thing quite easily but why should you have to seriously why is there options in unity that do nothing fix ur shit unity before people just start going to udk free version (another avid rust player)
fauxbafett
Apr 09, 2015 19:21
Please add this so facepunch can get more users to play rust
facepunch
Apr 06, 2015 14:10
Voted. Getting this in Unity 5 too. Most tree settings don't work:
Tree Distance
Billboard Start
Fade Length
Max Mesh Trees
While the guys at Unity might think that these are redundant now, they are still extremely effective to us when scaling the game down to lower spec PCs.
Lupin500
Oct 19, 2014 08:31
Would be nice to hear something about this bug, It's been around for a few versions and I really miss being able to change the amount of rendered trees.
TDH_DrThirteen
Sep 11, 2014 16:54
Are there any news about this isssue getting fixed?
NasarethMekuri
May 09, 2014 22:42
I really hope this gets fixed soon. The main level in my game is in a forest...
MikeHergaarden
Mar 04, 2014 10:09
One workaround is to set stricter billboard start values.
I got a reply on my bug report which stated "We were able to reproduce this issue. It will be closed as a duplicate, since it is already a known, sadly, non-trivial issue. You can comment and rate it here "