Search Issue Tracker
Active
Votes
0
Found in
2023.2.0a20
2023.3.0a1
Issue ID
UUM-42159
Regression
No
[TextMeshPro] text disappears when only the characters from fallbacks are in the camera viewport
How to reproduce:
1. Open the attached user project “TMPTextBug.zip“
2. Open Scene “Sample_03_TextStyleAssigner”
3. Zoom on to the bottom of the text in the Scene view
Expected result: The text doesn’t disappear
Actual result: The text disappears
Reproducible with: 3.2.0-pre.3, 3.2.0-pre.4 (2020.3.46f1, 2021.3.22f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8), 4.0.0-pre.2 (2022.2.12f1, 2023.1.0b9, 2023.2.0a8)
Reproduced on: macOS 13.0.1 (Intel), Windows 10 (by reporter)
Note:
- Not reproducible in Builds
- The mesh renderer of parent and sub-mesh are disabled
- Frustum is based on the bounds of the parent and doesn’t include the sub-mesh bounds, it’s a problem because if there are only fallback’s characters, the parent’s bounds will have a size of zero and the text will always disappear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Add comment