Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
2
Found in
2023.2.0a20
2023.3.0a1
6000.1.0a7
6000.2.0a1
6000.3.0a1
7000.0.0a1
Issue ID
UUM-42159
Regression
No
[TextMeshPro] text disappears when only the characters from fallbacks are in the camera viewport
How to reproduce:
1. Open the attached user project “TMPTextBug.zip“
2. Open Scene “Sample_03_TextStyleAssigner”
3. Zoom on to the bottom of the text in the Scene view
Expected result: The text doesn’t disappear
Actual result: The text disappears
Reproducible with: 3.2.0-pre.3, 3.2.0-pre.4 (2020.3.46f1, 2021.3.22f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8), 4.0.0-pre.2 (2022.2.12f1, 2023.1.0b9, 2023.2.0a8)
Reproduced on: macOS 13.0.1 (Intel), Windows 10 (by reporter)
Corresponding Slack Thread
Note:
- Not reproducible in Builds
- The mesh renderer of parent and sub-mesh are disabled
- Frustum is based on the bounds of the parent and doesn’t include the sub-mesh bounds, it’s a problem because if there are only fallback’s characters, the parent’s bounds will have a size of zero and the text will always disappear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator.CrossFade normalizedDuration results in scaled clip advancement when Animator.speed is not 1.0
- Android Debug Symbols shows a Warning that Cloud Diagnostics is enabled when Cloud Diagnostics Package is not installed
- [UI Builder] Insertion Point jumps to the end of the string when editing a new Selector name
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
Add comment