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Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
902667
Regression
No
Standalone builds crash on launch: 'Failed to load mono' fatal error when built with 4.6 .NET scripting runtime
Steps to reproduce:
1. Create a new Unity project
2. Open player settings
3. Select 'Experimental (.NET 4.6 Equivalent)' Scripting Runtime Version
4. Build and run
Expected result: app launches
Actual result: 'Failed to load mono' fatal error is thrown on launch
Workaround: restart Editor
Reproducible with 2017.1.0b1
Not reproducible with 2017.1.0a6
Tested on Windows 10 Pro, Version 1703, OS Build 15063.138
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tomhsmith
Oct 13, 2017 06:38
oops, meant C# 6 and .NET 4.6
tomhsmith
Oct 13, 2017 06:38
Happened to me today, .NET 6, was building fine yesterday.
Green-Sauce-Games
Sep 30, 2017 02:37
It still happens to me! It seems related to using Null Propagation and .Net 4.6 Script Runtime.