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Fixed in 6.0.0-pre.3

Fixed in 5.1.3



Found in [Package]


Issue ID




Sprite Shape generates Edge Colliders with deformed corners

Package: 2D Sprite Shape


How to reproduce it:
1. Open the user's attached project ''
2. Load ‘BugReproScene’ from 'Assets' > 'Scenes' folder
3. Click on 'Platform A' in the Scene view
4. Open the Inspector view and go to Sprite Shape Controller (Script) > Collider > Offset
5. Modify an offset value
6. Observe 'Platform A' Edge Collider's edges in the Scene view
7. Repeat 3 - 6 steps with 'Platform B' and 'Platform C' GameObjects

Expected result: Edge Collider's corners don't deform and don't make acute angles
Actual result: Edge Collider's corners deform and make acute angles

Reproducible with: 3.0.14 (2019.4.15f1), 4.1.4 (2020.1.15f1), 5.1.0 (2020.2.0b13, 2021.1.0a7)
Could not test with: 2018.4.29f1 and lower (2D Sprite package is not introduced yet )

  1. Resolution Note (fix version 6.0.0-pre.3):

    A fix for this issue will be available on 2D Sprite Shape package 6.0.0 and above with Unity 2021.2.0a13 and above

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