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Fixed in 5.4.0
Votes
39
Found in
4.0.0f2
Issue ID
496494
Regression
No
[Culling] Shuriken is culling particles when we're using SetParticles
Steps to reproduce :
- open the test scene and press play
- notice that when the particle system leaves the camera's frames all the particles vanish
Possible workarounds:
1. keep emission module enabled.
2. set particle's startLifetime to float.MaxValue
3. do 1 call to Emit() prior to setting the particles.
Comments (14)
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VesuvianPrime
Apr 03, 2014 17:50
This is likely causing me some serious problems too: http://forum.unity3d.com/threads/238239-Shuriken-ParticleSystem-issues-with-particles-being-cleared
valyard
Mar 18, 2014 08:43
OMG, this issue is there since 2012.
It's so damn annoying.
SeriouSerg
Mar 12, 2014 07:57
Shuriken is unusable in many scenes, especially in fire animation, clouds, fog... Sad but true.
Dantus
Mar 11, 2014 17:59
This bug is very unfortunate. Unlike other culling bug in Shuriken, there is no workaround for this one.