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Fixed in 5.4.0



Found in


Issue ID




[Culling] Shuriken is culling particles when we're using SetParticles



Steps to reproduce :

- open the test scene and press play
- notice that when the particle system leaves the camera's frames all the particles vanish

Possible workarounds:
1. keep emission module enabled.
2. set particle's startLifetime to float.MaxValue
3. do 1 call to Emit() prior to setting the particles.

Comments (14)

  1. VesuvianPrime

    Apr 03, 2014 17:50

  2. valyard

    Mar 18, 2014 08:43

    OMG, this issue is there since 2012.
    It's so damn annoying.

  3. SeriouSerg

    Mar 12, 2014 07:57

    Shuriken is unusable in many scenes, especially in fire animation, clouds, fog... Sad but true.

  4. Dantus

    Mar 11, 2014 17:59

    This bug is very unfortunate. Unlike other culling bug in Shuriken, there is no workaround for this one.

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