Search Issue Tracker
Fixed in 5.4.0
Votes
39
Found in
4.0.0f2
Issue ID
496494
Regression
No
[Culling] Shuriken is culling particles when we're using SetParticles
Steps to reproduce :
- open the test scene and press play
- notice that when the particle system leaves the camera's frames all the particles vanish
Possible workarounds:
1. keep emission module enabled.
2. set particle's startLifetime to float.MaxValue
3. do 1 call to Emit() prior to setting the particles.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
VesuvianPrime
Apr 03, 2014 17:50
This is likely causing me some serious problems too: http://forum.unity3d.com/threads/238239-Shuriken-ParticleSystem-issues-with-particles-being-cleared
valyard
Mar 18, 2014 08:43
OMG, this issue is there since 2012.
It's so damn annoying.
SeriouSerg
Mar 12, 2014 07:57
Shuriken is unusable in many scenes, especially in fire animation, clouds, fog... Sad but true.
Dantus
Mar 11, 2014 17:59
This bug is very unfortunate. Unlike other culling bug in Shuriken, there is no workaround for this one.