Search Issue Tracker
Fixed
Votes
81
Found in
5.0.0b13
Issue ID
649006
Regression
Yes
[MixedMode] Mixed mode shadows do not render with "Directional Specular" lightmapping mode for non-static objects
When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops casting shadows.
1. Open scene Scenes->Escape_Untextured.unity
2. Confirm that the lighting has finished baking
3. Press the play button
4. Observe that no shadows render for the Player character
5. Press the play button to stop playing
6. Under Lighting/General GI/Directional Mode set to Directional
7. Press the play button
8. Observe that a shadow renders for the player character
Reproduced: 5.0.0b14, 5.0.0b13
Regression: 5.0.0b10
Comments (25)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
twobob
Aug 28, 2015 16:43
5.1.3f1 is this fixed? I seem to be having some trouble with this
ksam2
Aug 26, 2015 18:33
Yes. It's a but and a bad one
Please fix it
Meltdown
Jul 06, 2015 21:32
Still in 5.1.1!
Ben BearFish
Apr 20, 2015 17:07
This still persists in Unity 5.0.1f & 5.0.1p1.
don11995
Mar 18, 2015 14:57
same issue on Unity 5.0.0f4