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Issue ID




[MixedMode] Mixed mode shadows do not render with "Directional Specular" lightmapping mode for non-static objects

Global Illumination



Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops casting shadows.

1. Open scene Scenes->Escape_Untextured.unity
2. Confirm that the lighting has finished baking
3. Press the play button
4. Observe that no shadows render for the Player character
5. Press the play button to stop playing
6. Under Lighting/General GI/Directional Mode set to Directional
7. Press the play button
8. Observe that a shadow renders for the player character

Reproduced: 5.0.0b14, 5.0.0b13
Regression: 5.0.0b10

Comments (25)

  1. F4f819806c1c6a1dab5add1c3c8755dd?d=mm


    Aug 28, 2015 16:43

    5.1.3f1 is this fixed? I seem to be having some trouble with this

  2. B390c713378097ef0753b6665854771c?d=mm


    Aug 26, 2015 18:33

    Yes. It's a but and a bad one
    Please fix it

  3. 064a7289d3eaa3f119256b0acb5b86d4?d=mm


    Jul 06, 2015 21:32

    Still in 5.1.1!

  4. F1866ef39634b4d992c7e707678ecf49?d=mm

    Ben BearFish

    Apr 20, 2015 17:07

    This still persists in Unity 5.0.1f & 5.0.1p1.

  5. 4442219d8440f5ef21d6d525b542f048?d=mm


    Mar 18, 2015 14:57

    same issue on Unity 5.0.0f4

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