Search Issue Tracker
Fixed
Votes
81
Found in
5.0.0b13
Issue ID
649006
Regression
Yes
[MixedMode] Mixed mode shadows do not render with "Directional Specular" lightmapping mode for non-static objects
When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops casting shadows.
1. Open scene Scenes->Escape_Untextured.unity
2. Confirm that the lighting has finished baking
3. Press the play button
4. Observe that no shadows render for the Player character
5. Press the play button to stop playing
6. Under Lighting/General GI/Directional Mode set to Directional
7. Press the play button
8. Observe that a shadow renders for the player character
Reproduced: 5.0.0b14, 5.0.0b13
Regression: 5.0.0b10
Comments (25)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric Clouds close to the horizon flicker when "Ghosting Reduction" is enabled
- Temporary dark areas appear when quickly dragging Editor window splitters while using "Direct3D 12" graphics API and "Light" Editor theme
- Focus changes from the IDE to the Unity Editor when compiling code in the IDE
- A glare from the Light Placement Tool is visible when the Main Camera is set to "Perspective"
- List item is re-selected when moving the mouse after ClearSelection function
twobob
Aug 28, 2015 16:43
5.1.3f1 is this fixed? I seem to be having some trouble with this
ksam2
Aug 26, 2015 18:33
Yes. It's a but and a bad one
Please fix it
Meltdown
Jul 06, 2015 21:32
Still in 5.1.1!
Ben BearFish
Apr 20, 2015 17:07
This still persists in Unity 5.0.1f & 5.0.1p1.
don11995
Mar 18, 2015 14:57
same issue on Unity 5.0.0f4