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Fixed

Votes

81

Found in

5.0.0b13

Issue ID

649006

Regression

Yes

[MixedMode] Mixed mode shadows do not render with "Directional Specular" lightmapping mode for non-static objects

Global Illumination

-

When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops casting shadows.

1. Open scene Scenes->Escape_Untextured.unity
2. Confirm that the lighting has finished baking
3. Press the play button
4. Observe that no shadows render for the Player character
5. Press the play button to stop playing
6. Under Lighting/General GI/Directional Mode set to Directional
7. Press the play button
8. Observe that a shadow renders for the player character

Reproduced: 5.0.0b14, 5.0.0b13
Regression: 5.0.0b10

Comments (25)

  1. CPP_Meister

    May 03, 2016 08:00

    It's marked as fixed, but it's definitely not in 5.4.0b16 (latest beta).

  2. Harrison_Hough

    Mar 22, 2016 01:39

    Still not fixed in 5.4.b10 (latest beta)

  3. xionchannel

    Dec 25, 2015 05:29

    This seems fixed at 5.4.0b1. But I need this feature now!!!!!
    Can be release for patch of 5.3.1?

  4. zagmodell

    Dec 23, 2015 19:31

    Ha ha ha lol. I even stop getting frustrated with such things. Next time you make cool trailers dont forget to mention such things, allright ? What next basic things stop working, meshes will stop importing ? Textures will not render ?

  5. ShortpainterAtWork

    Nov 13, 2015 15:52

    One year later and still not fixed. We are on v5.2.2 now, what gives?

  6. Hjeldnes

    Oct 30, 2015 12:57

    Still not fixed in latest beta. Dynamic objects do not cast shadows onto objects with baked lights.

  7. halfshey

    Oct 26, 2015 23:21

    "Status: Fixed in future release" What does this mean? In which Version? Is there a beta release? ETA?

  8. halfshey

    Sep 15, 2015 18:39

    This is still not fixed 5.2 Stable. So you can not have any realtime shadows when you bake something? This makes the engine for most cases unusable...

  9. MentalMoustache

    Sep 11, 2015 10:40

    This bug is still present in Unity 5.2 with deferred rendering and directional specular mode.

  10. Steviebops

    Aug 29, 2015 22:32

    Not prioritized and no workaround? Not very reassuring.

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