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Duplicate

Duplicate in 2022.1.X

Votes

8

Found in

2022.1.0b12

Issue ID

1412863

Regression

Yes

Serialized items in a list overlap each other when adding new items in Inspector

IMGUI

-

Reproduction steps:
1. Open the attached 'Test Ground' project
2. Observe the 'Assets/New Overlap List.asset' in the Inspector
3. Add a few elements to the list

Expected result: Items don't overlap each other
Actual result: List items overlap

Reproducible with: 2022.1.0b12, 2022.1.0b13
Not reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b11, 2022.2.0a9

Comments (22)

  1. DevenHashBang

    Jun 16, 2022 18:29

    Seeing this in Unity 2020.3.35f1

  2. ermine123

    Jun 13, 2022 05:48

    It was working with Silicon LTS 2021.3.0f but broken again with Silicon LTS 2021.3.4f.

  3. OleksandrMartysh

    Jun 07, 2022 13:08

    Still presents in Unity 2020.3.35f1

  4. Sneirox

    May 24, 2022 10:43

    Still present in 2021.3.3f1

  5. TG1980

    May 04, 2022 01:33

    Arrays using [SerializeReference] values expose the drawing error on elements different from just the first one, and can not be worked around via the [NonReorderable] hack.

  6. Jameslroll

    Apr 14, 2022 14:21

    I'm guessing that Unity applies an internal PropertyDrawer automatically to arrays, so it probably is the same issue.

    Currently the only workaround is to apply the NonReorderable attribute to an array, which disables the reorderable drawer and uses the legacy layout for arrays.

  7. argh6543

    Apr 11, 2022 22:04

    You guys know the code base - but I'm not sure this is the same issue. This can be reproduced without Custom Drawers and it only affects very specific versions, not as many as the other bug says...

  8. Jameslroll

    Apr 09, 2022 18:15

    Still present in 2022.1.0b15.

    This should be a critical bug. Hope to see it fixed.

  9. argh6543

    Apr 08, 2022 11:11

    Still present in 2022.1.0b15 :(

  10. argh6543

    Apr 07, 2022 20:54

    Now I have an animator bug that is fixed in b14 that keeps me from continuing with b11, and this editor bug that works in b11 but keeps me from working in b14... argh!

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