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Won't Fix

Votes

0

Found in

2021.3.36f1

2022.3.22f1

2023.2.17f1

6000.0.0b13

Issue ID

UUM-68107

Regression

No

Scripts are not properly serialized in the Player when using Assembly Definitions

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How to reproduce:
1. Open the “SerializationError“ project
2. Open the “SampleScene”
3. Switch the Player build to “Development Build” (File > Build Settings)
4. Build And Run
5. Observe the Player

Expected result: No errors are thrown and multiple “Spawner” GameObjects are instantiated
Actual result: The “A scripted object (probably ExampleMonobehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)” error is thrown and no GameObjects are instantiated

Reproduced with: 2021.3.36f1, 2022.3.22f1, 2023.2.17f1, 6000.0.0b13

Reproduced on: Windows 11
Not reproduced on: No other environment tested

Notes:
1. Not reproducible in the Editor
2. All errors logged in the Playe are provided in the internal comments
3. Could not reproduce in a new project
4. Not reproducible when removing the “Assets/TestAssembly/TestAssembly.asmdef” Asset

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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