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[Assert] Screen position out of view frustum error printed non stop (Camera::ScreenPointToRay or Camera::ScreenToWorldPoint)

Scene/Game View


Open Scenes\level1.unity in the attached project and press Play. Notice how the Console gets spammed with "Screen position out of view frustum" errors:

Screen position out of view frustum (screen pos 0.000000, 0.000000, 1555688.750000) (Camera rect 0 0 256 256)
UnityStandardAssets.Water.Water:OnWillRenderObject() (at Assets/MiniGolf/Standard Assets/Environment/Water/Water/Scripts/Water.cs:108)


If there are resources for it, add support for double precision to the relevant methods. Otherwise, clamp the far clip plane to never be larger than 1000000 (same max value it had before).

Comments (53)

  1. thefallengamesstudio

    May 17, 2018 21:06

  2. nikix22

    Mar 15, 2018 12:46

    Try with this fix! :)

    In Water.cs you have 2 places with this calls (in function OnWillRenderObject() ) :


    Just add condition before render like this:

    if (!reflectionCamera.orthographic)
    if (!refractionCamera.orthographic)

    this worked for me, and rendering still works even in Editor window, all without errors.

  3. Nazowa

    Nov 25, 2017 12:58

    Assertion failed: Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 795 415)
    Assertion failed: Screen position out of view frustum (screen pos 0.000000, 415.000000, 1000.000000) (Camera rect 0 0 795 415)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

    Take your pick. This has reincarnations in various flavors.

  4. lexipwodahS

    Nov 09, 2017 01:42

    i have 5.5.0 and i get this error when i follow the survival shooter tutorial made by unity. It happened when i switched the camera to orthographic mode.

  5. Brozef

    Oct 27, 2016 18:24

    For me this was only showing up in the Console when my Editor camera was in 2D mode. So if you are playing the game in the editor and your editor camera is in 2D mode just switch it back to 3D and the error goes away.

  6. DeadShawn

    Feb 28, 2016 02:08

    Just upgraded to 5.3.3f1, still having the issue

  7. DeadShawn

    Feb 28, 2016 01:15

    Having this issue in 5.3.2f1. Even removing default from the reflection mask doesn't help. Only if I deactivate the PlanarReflection script does it go away.

  8. Lionious

    Feb 11, 2016 10:00

    there also problem with Reflec now , that i can't select any game objects on my scene if my water script is on for Reflec that really need srs fix .

  9. smile59

    Jan 28, 2016 21:01


    You can put off default reflect layer on your water game object. Error will stop appear. But it's a temporary solution :(

    Have a nice day,

  10. nasos_333

    Jan 27, 2016 08:27

    I get the same issue in 5.3.1p4 with the Water4 reflection script from standard assets.

    Also i get the "!IsFinite(outDistanceForSort)" error when i use this script with particles with the error pointing in the exact same code line of the "Screen position out of view frustum" error.

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