Search Issue Tracker
Fixed in 4.5.3
Votes
119
Found in
4.3.3f1
Issue ID
586375
Regression
Yes
"Run in Background" does not work for fullscreen
To reproduce:
1. Open attached project
2. Go to player settings. Make sure "Run In Background" is enabled
3. Include the test scene and build&run
4. Select full screen. You'll notice a counter that goes up
5. Alt-tab and wait for a minute or two. Return to the game - the timer wasn't increasing in the background
Regression since Version 4.2.2f1
Note: This is specific to Direct3D 9. Enabling Direct3D 11 in the player settings will work around the issue. There will be a patch release for 4.5 with a fix shortly (http://forum.unity3d.com/threads/unity-patch-releases.246198/)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
Frogdice
Feb 24, 2014 18:46
This is a very crippling bug.
We are dealing with some very upset players right now because of this bug.
Cleroth
Feb 20, 2014 06:25
This is making 4.3 basically unusable for any full-screen network Windows game... This really needs fixed ASAP.
rstorm000
Feb 19, 2014 19:40
Same, things, makes multiplayer and stuff where people need to continue updating a complete pain. You can also freeze the game by moving the window around in windowed mode.
Infernno
Jan 22, 2014 07:10
The same thing :(
Guys,fix this issue more fasteeer please....