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Fixed in 4.5.3

Votes

119

Found in

4.3.3f1

Issue ID

586375

Regression

Yes

"Run in Background" does not work for fullscreen

Graphics - General

-

To reproduce:
1. Open attached project
2. Go to player settings. Make sure "Run In Background" is enabled
3. Include the test scene and build&run
4. Select full screen. You'll notice a counter that goes up
5. Alt-tab and wait for a minute or two. Return to the game - the timer wasn't increasing in the background

Regression since Version 4.2.2f1

Note: This is specific to Direct3D 9. Enabling Direct3D 11 in the player settings will work around the issue. There will be a patch release for 4.5 with a fix shortly (http://forum.unity3d.com/threads/unity-patch-releases.246198/)

Comments (34)

  1. Frogdice

    Feb 24, 2014 18:46

    This is a very crippling bug.

    We are dealing with some very upset players right now because of this bug.

  2. Cleroth

    Feb 20, 2014 06:25

    This is making 4.3 basically unusable for any full-screen network Windows game... This really needs fixed ASAP.

  3. rstorm000

    Feb 19, 2014 19:40

    Same, things, makes multiplayer and stuff where people need to continue updating a complete pain. You can also freeze the game by moving the window around in windowed mode.

  4. Infernno

    Jan 22, 2014 07:10

    The same thing :(
    Guys,fix this issue more fasteeer please....

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