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Fixed in 4.5.3
Votes
119
Found in
4.3.3f1
Issue ID
586375
Regression
Yes
"Run in Background" does not work for fullscreen
To reproduce:
1. Open attached project
2. Go to player settings. Make sure "Run In Background" is enabled
3. Include the test scene and build&run
4. Select full screen. You'll notice a counter that goes up
5. Alt-tab and wait for a minute or two. Return to the game - the timer wasn't increasing in the background
Regression since Version 4.2.2f1
Note: This is specific to Direct3D 9. Enabling Direct3D 11 in the player settings will work around the issue. There will be a patch release for 4.5 with a fix shortly (http://forum.unity3d.com/threads/unity-patch-releases.246198/)
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Bigpete591
May 28, 2014 18:03
Please fix. This is a game breaker for any multiplayer game.
Xaeroxe
May 27, 2014 17:12
That's it. Never using unity again. It's ridiculous how low priority this show stopper bug is.
gsus725
May 11, 2014 03:38
Are you devs freakin' serious about taking 6 months to fix this bug? HURRY. UP. This is a simple bug that ruins every fullscreen multiplayer game.
Imre
May 03, 2014 10:03
Yeah....huge amount of problems for network based games...This is amazing how long this kind of showstopper bugs take to fix. Good there are UE4 now, never looking back (besides supporting completed Unity products).
Cleroth
May 02, 2014 15:14
4 months later... and a simple crucial bug hasn't been fixed. Guess I'll be moving away from Unity.
Xaeroxe
Mar 31, 2014 02:42
I really can't feel good publishing a game I have in development until this is fixed. This is very disheartening.
ChrisSpears
Mar 28, 2014 16:03
This seems like it should be an easy fix. Suprised this is still not fixed in the latest betas. This is a big issue for us as well as we can't do any "Keep alive" type messages and players get disconnected when they alt-tab out.
songspk1
Mar 19, 2014 11:22
So turns out this was a Unity bug. I reported it to Unity and they confirmed it for me. Not much to do besides wait for the next update
jlcra
Mar 10, 2014 17:45
I am actually also seeing this in PC non-full screen mode and in the webplayer. Even though I output Application.runInBackground (and it is true), the game is still pausing...
Bluestrike
Mar 05, 2014 10:27
This is the 4.3.4 version of this bug?
http://issuetracker.unity3d.com/issues/alt-tabbing-away-from-fullscreen-game-stops-updates