Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a2
2018.2.0f2
Issue ID
1061682
Regression
Yes
[Regression] AsyncOperation created by EditorApplication.LoadLevelAdditiveAsyncInPlayMode never fires the completed event
How to reproduce:
1. Open the user-submitted project
2. Enter play mode and observe the console
3. Stop the play mode
4. Click on the "Scene Loader" object in the Hierarchy and check "Simulation mode"
5. Enter play mode and observe the console again
Expected result: in both cases the AsyncOperation is fired and a debug "AsyncOperation completed" message is shown
Actual result: AsyncOperation isn't fired when using LoadLevelAdditiveAsyncInPlayMode
Reproduced in: 2018.3.0a5, 2018.2.0f2, 2018.2.0a2, 2018.1.9f1, 2018.1.8f1
Not reproducible in: 2018.2.0a1, 2018.1.7f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
This is a duplicate of issue #1049526